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Import a clamped animation into Unity

Discussion in 'Animation' started by deepee131, Nov 16, 2015.

  1. deepee131

    deepee131

    Joined:
    Jun 5, 2013
    Posts:
    2
    Aloha!
    I have a question about exporting from 3ds max one animated object to Unity with clamped key on them.
    Clamped key in Unitys Animation Window looks smooth with non-editable tangents.

    Track View in Max

    3dsMaxClamped.jpg


    The same
    tracks in Unity.

    Unityskey.jpg

    Animation interpolation between frames of rotation X|Y|Z tracks. In Position track - ok!

    Unityskey_positions.jpg
    Very close issue in this threat (http://forum.unity3d.com/threads/animation-interpolation-jerk.248655/)
    Such interpolation causes a lot of problems.
    Can I solve this problem without a code. Could it be the case in exporting or so sort of thing?
    Interpolations in rotation tracks only.
    I need your help guys!
     
  2. deepee131

    deepee131

    Joined:
    Jun 5, 2013
    Posts:
    2
    Anyone?