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implict array missing initial value

Discussion in 'Shaders' started by lifeFo, Apr 8, 2019.

  1. lifeFo


    Apr 14, 2017
    which is declared by specifying the very first dimension to be empty or 0:
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    Any konw Why this not support when i tried in computershader?
    When i paste
    Code (CSharp):
    1. Texture2D<float4> tex1[]       : register(t0)
    in computershader.
    The error An array resource may have an unbounded size, occur
    I'm try to store submesh index into different array,i do this is because i need dynamically change the length of submesh's index . if i do this in one index array will cause a lot memory arrangement problem,that's would be to complex i think.
    Last edited: Apr 8, 2019