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Implementing FMOD With Timeline

Discussion in 'Timeline' started by Don_NVS, Aug 9, 2017.

  1. Don_NVS

    Don_NVS

    Joined:
    Dec 23, 2013
    Posts:
    34
    Hello Everyone. I was wondering if anyone knew how to implement and FMOD Event in to Timeline? What we have been doing is creating scripts and setting the Play FMOD Event code in the OnEnable function. Then, in Timeline set the GameObject from InActive to Active to begin playing the FMOD Event. I was wondering if anyone knew of a better way of doing this.