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Implementing delivery of purchasable content to a game

Discussion in 'Scripting' started by rickw, Feb 19, 2015.

  1. rickw

    rickw

    Joined:
    Jul 7, 2013
    Posts:
    15
    I'm writing a game and I'd like the user to be able to purchase additional levels from within the game.

    Now, I could implement my own approach to delivering the content (which in my case is made up of images and xml files and so AssetBundles probably are a little heavy weight) and the purchases to the mobile app, but I'd rather follow a common pattern or make use of existing libraries.

    So, how is this best achieved in Unity (note I'm using the free version)?
     
    Last edited: Feb 19, 2015