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Question Implementation of an ocean/sea for VR compatible with Oculus Quest 2 Android

Discussion in 'VR' started by charbih, Aug 5, 2022.

  1. charbih

    charbih

    Joined:
    Apr 18, 2018
    Posts:
    2
    Hello, please I would like to get some advice or a solution for creating an ocean with waves and that it is compatible with my game for Oculus Quest 2 in creation.
    Do you have a solution to advise me?
    N.B: The project is neither in URP nor in HDRP but in Built-in.
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,019
    i've tested several water solutions from asset store and none of them worked perfectly with vr.. (cant remember all the names right now),
    but best solution so far is: Lux Water https://assetstore.unity.com/packages/vfx/shaders/lux-water-119244

    *NOTE: I'm using with Link cable, not Oculus standalone, i don't know if it works there.
     
  3. charbih

    charbih

    Joined:
    Apr 18, 2018
    Posts:
    2
    Thank you for your reply.
    I also tested it, unfortunately it doesn't work in standalone mode. It's too bad!
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    What doesn't work?
    Same question for the assets you already tried.

    Maybe try switching multipass and multiview. Multiview is faster, but needs shader support.

    If the project isn't almost done, moving to URP might be beneficial