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Implement interactions of holograms segments/parts with Unity3D

Discussion in 'VR' started by unity_CIxzbg6iOvFztw, Mar 14, 2018.

  1. unity_CIxzbg6iOvFztw

    unity_CIxzbg6iOvFztw

    Joined:
    Feb 28, 2018
    Posts:
    3
    Hi all!

    I'm creating a simple a very simple app by following the tutorials.
    I've created the hologram of a motorbike (by importing a unitypackage of a motorbike), which is made by several "segments/parts" (frame,wheels, tank, handlebars, headlights);
    The only interaction that i can have with these parts with the Hololens on is to let them drop once "clicked" , but:
    1) these parts will disappear under the floor, without hitting any surface "real" or created with unity ( they won't roll similarly to Origami Spheres https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_101)
    2) The parts can't be dragged, once performed the gesture they will just drop down.

    I would like that:
    1) Parts will stop on a surface(not necessarly the "real floor" , even a plane added in Unity3D)
    2) Once dropped, or even when "clicked", the parts can be dragged and moved in order to be re-attached to the "main structure". For example, drag a wheel away and than replace it.

    Thanks in advance