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Implement Client-Server with Push Notifications from the Server

Discussion in 'Multiplayer' started by ihcgamertube, Dec 15, 2022.

  1. ihcgamertube


    Apr 12, 2021
    Hi all,
    I'm working on a multiplayer card game and i want to implement a connection between multiple clients (unity) to a server (which is an server). Now i want to be able to make sure that the server is not dependent of unity and not use unity packages or something like that (i don't think i will be transporting game objects between clients).

    Another thing i want to implement is a system that sends updates to all players with the current state of the game (something like signalr or grpc) but i haven't found an easy to understand system/guide that i can use.

    Would love to get some advices if there is something that can help me implement the multiplayer...
  2. qbvbsite


    Feb 19, 2013