Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Implement Client-Server with Push Notifications from the Server

Discussion in 'Multiplayer' started by ihcgamertube, Dec 15, 2022.

  1. ihcgamertube

    ihcgamertube

    Joined:
    Apr 12, 2021
    Posts:
    1
    Hi all,
    I'm working on a multiplayer card game and i want to implement a connection between multiple clients (unity) to a server (which is an asp.net server). Now i want to be able to make sure that the server is not dependent of unity and not use unity packages or something like that (i don't think i will be transporting game objects between clients).

    Another thing i want to implement is a system that sends updates to all players with the current state of the game (something like signalr or grpc) but i haven't found an easy to understand system/guide that i can use.

    Would love to get some advices if there is something that can help me implement the multiplayer...
    Thanks
     
  2. qbvbsite

    qbvbsite

    Joined:
    Feb 19, 2013
    Posts:
    61