That is certainly understandable. If you do another major update that breaks things, then I think changes like that could be appropriate. Thankfully it isn't too difficult to invert channels. At least not in Photoshop. To try it out, I made a black and white, gradient image, where the top is white, and the bottom black. Just inverting the blue channel, gave a bad result. But using the Levels window and pulling the black output levels handle, to around 180, it gives a decent result. Might not be accurate enough for long fur, but for shorter fur, it works pretty well. I was able to change line 18 in IFCommonVert.cginc, from: v.vertex.xyz -= v.normal * skinLength; to: v.vertex.xyz -= v.normal * (skinLength * 0.3); Which means I just have to invert blue channel, and it gives that result. So if anyone else would need it to work like that, then this is one way to do it. The screenshot that I linked, used the default settings for the physics script, so any kind of gravity from the script pulls the fur in the wrong direction. However, It works just like expect on a sphere. So perhaps it's a problem with the model I'm using. That's what I see on my 16:9 Monitor, with 1920x1080 resolution. So I can't move it at all. Yeah, it would be odd if they didn't mention it, if they noticed the problem.