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Immerse Beta 5 is Here: Faster, Smarter Unity VR development

Discussion in 'AR/VR (XR) Discussion' started by ArchVirtual, Jun 8, 2016.

  1. ArchVirtual

    ArchVirtual

    Joined:
    Oct 5, 2012
    Posts:
    75
    Greetings from the Immerse Team!

    Immerse Beta 5 is here, and it's better than ever - packed full of features and expanded compatibility that make Unity VR development a whole lot faster and smarter. Immerse subscribers are saving thousands of dollars and countless hours building VR applications, staying focused on building their big ideas instead of getting bogged down with common technical challenges.

    Subscribe Now



    Compatibility Galore
    Immerse is now compatible with HTC Vive, Oculus Rift CV1, GearVR, and Google Cardboard. This is in addition to being fully compatible and equally powerful for developing non-VR projects as well.




    Major Configurator Update
    We took the Immerse Configurator to a whole new level, adding the ability to Save and Load selections you’ve made throughout the project. This feature is particularly potent for architectural applications, where users can now go through and configure every square inch of a scene - choosing paint colors, fixtures, finishes, furnishings, materials and more, then hit the ‘Save’ button so those selections can be Loaded again later.




    Tons of New Immerse Collaborative Multi-Player Features

    Add multi-player setup, voice communication, and laser pointers to your project in 5 minutes. There are too many new features to list in this update, including the ability to sync Immerse Actions across the network. This means if one player changes something in the scene, all of the other players in the scene see that change. There’s also a new Immerse Tour feature for bringing groups of players on a guided tour through your project, and a ton of other improvements and features.



    New Action Types
    We now have a ‘Play Video’ action, which allows you to control MovieTexture playback, along with a new ‘Move Rotate and Scale’ Action that allows for a gameobject to be directly moved, rotated or scaled; to match a target; or to an offset.



    You Decide What Comes Next
    As an Immerse subscriber, your voice becomes an essential part of shaping it’s future. In fact, almost all of the features you’ll find in this release came from Immerse subscriber feature requests. We take your input very seriously, and work hard to remain in lock-step with the features and tools VR developers need to make amazing applications. You'll also enjoy access to premium support, the full Immerse Widgets package and all past and future Immerse updates.



    A Whole Lot More
    There really is so much more... Be sure to check out our release notes to see everything we’ve upgraded or added to Immerse. Jon Brouchoud and the Immerse Team

    Subscribe Now
     
    cinnamon3 and Todd-Wasson like this.
  2. cinnamon3

    cinnamon3

    Joined:
    Jun 13, 2016
    Posts:
    3
    How nice you have presented here the Beta 5. Will folloe the updrade info.