I am comparing the cost of an Physics.OverlapCapsuleNonAlloc in 2017.1f3 and 2017.2b2, and the latter takes about 4x more milliseconds than the former. I've noticed this performance difference seems to apply to pretty much all physics calls. My guess is that it's related to the new Physics.autoSyncTransforms feature? Anyway, since this is a beta, I'm not really complaining. I'm just mentioning this out of curiosity in case you guys have more information on autoSyncTransforms and if that performance hit is normal.