Have been working with Unity for a couple years and have never seen this until I upgraded to unity v2022x, BIRP. Now, only in builds (editor is fine), some 2D images (UI and on textures/gameobjects) are blurry, including the default sprites for things like UI buttons. The only way I've been able to fix this is by unchecking mipmaps on individual assets. Did something related to this behaviour change in unity 2022? Is there a "correct" way I'm supposed to handle this now?