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Question Image TileMode Adaptive missing (vs continuous)

Discussion in 'UGUI & TextMesh Pro' started by GiomGots, Apr 7, 2022.

  1. GiomGots

    GiomGots

    Joined:
    Apr 3, 2021
    Posts:
    13
    Hi,

    It's been hours now that I am searching for an answer on the docs and on google, but can't find anywhere an answer.

    Am i the only one that ever needs the filled pattern of a 9-sliced sprite to repeat adaptively in a UI component ?
    Sprite renderer has the TileMode option that allows you to have pretty complex patterns that repeat/stretch with "intelligence" and that keeps the resulting image pretty on different screen sizes.

    In the UI system (Image) however it just repeats blindly and that makes ugly cropped sprites.
    Why is that so ? Can't we have the same Adaptive vs Continuous choice we have in a SpriteRenderer on a UI Image component?

    Thanks for your consideration
     
    unity88games and Tom980 like this.
  2. MtCarmelGames

    MtCarmelGames

    Joined:
    May 9, 2013
    Posts:
    5
    Nope needing the same thing.