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Image Spiral Fade In

Discussion in 'Animation' started by danielian, Oct 21, 2021.

  1. danielian

    danielian

    Joined:
    Oct 21, 2021
    Posts:
    2
    Hi,

    Im very new to Unity, and I am trying to have a circular image fade in a clockwise position. I was wondering how I would be able to approach this.
     
  2. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,442
    You may have to be more specific.

    An image that is circular is pretty easy. Make a plane or quad or cylinder, make a material that uses your texture, use a shader that supports the image's transparency.

    Fading the whole thing is straightforward. A script on the plane object can calculate how faded it should be at any time. Maybe fully opaque at the Start() and maybe a little less opaque every time Update() gets called.

    Fading in a "clockwise position" is not clear to me. Is the image rotating, or is the image fading like a green phosphor radar screen sweep? Rotating the image is very easy but making a radar fade will take a little extra effort, likely using a custom shader.
     
  3. danielian

    danielian

    Joined:
    Oct 21, 2021
    Posts:
    2
    Yup, kinda like that radar idea. Is there easier ways to do this?