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Image Post processing effects for Unity FREE

Discussion in 'Assets and Asset Store' started by aubergine, Oct 22, 2011.

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  1. aubergine

    aubergine

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    Would anyone be interested in such a package for Unity FREE version?
    Details in this thread.
     
  2. DylanCPL

    DylanCPL

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    Underwater effects (very,very slight blur, blue tint), overwater effects (water distortion, blue tint, can see a bit in to the water, but it would fog out beyond 10 meters) and heat distortion might be nice for indie developers.
     
    Last edited: Oct 23, 2011
  3. aubergine

    aubergine

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    Blur, blue tint, water distortion all ready. I will make sure to add them in the pack if i ever decide to release this thing.
     
  4. parnell

    parnell

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    Do you want requests here?
    Depth of Field!! Bloom! Color tinting!
    Basically, anything that is currently available in the Unity Pro Post Proc default library;)
    Thanks!
    B
     
  5. DylanCPL

    DylanCPL

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    Please provide images (or a recent webplayer) whenever possible. Oh, and modeling_man, as Aubergine said, depth of field would be very speed expensive because you'd have to use a script to measure depth.
    Edit: I just realized, you were the one he told that to.
     
    Last edited: Oct 23, 2011
  6. aubergine

    aubergine

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    I do post images of the working shaders to the details thread
    You can follow up the progress there.
     
  7. hippocoder

    hippocoder

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    I'd be interested in really, really fast shaders. A lot of your shaders are on the nvidia developer site (or styled from) and I think that may be why they don't sell so well. There's not much you can do with tiles for example.

    I think a pack thats tightly hardcore optimised for mobile really will do well however, so if you grab a mobile phone and get busy, my wallet will probably get busy too.

    It's a gap in the market. Would need to be really fast however.
     
  8. aubergine

    aubergine

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    It is up to your imaginations limits.

    I dont own an ios licence nor the platform to work on. However, if you desperately need those tight hardcore mobile shaders, i am always available for hire for your own specific work.

    Be my guest if you are up to the challenge.

    You have any better place to get inspired from rather than the number 1 graphics card producers developer site ? Please share.
     
  9. DylanCPL

    DylanCPL

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    What about something like the global fog image effect?
     
  10. aubergine

    aubergine

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    global 3d fog effect is impossible for unity free because it would need to reach the depth buffer which is unavailable in unity free.
    it can only be 2d which is just simple as adding a fog tint color to the whole quad.
     
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