Hi. Trying to make VR tour for Oculus 2, using Unity 2022.3. I have several 16K panoramic images. Just made a sphere with an image - tried Skybox/Panoramic and URP/Unlit. First I've bumped in some "trembling effect" (not sure how to call it) - when thin lines like tremble while camera moves. I checked "Generate mipmaps" in image settings and that solved the case. But this had a bad effect on on the bottom of panoramic images - it became all blurred. Without mipmaps it looks fine. Tried to search for some shaders, but none worked fine in my case. Need some advice. Basically, how to avoid using mipmaps with hi-res images in my case? Or, maybe tweak it somehow. Sorry, if that's wrong forum. Maybe I should ask in some "Graphics" section. Thank you.