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Question Image issues in 360 hi-res panorama

Discussion in 'Image Effects' started by AlexanderOsinov, Nov 30, 2023.

  1. AlexanderOsinov

    AlexanderOsinov

    Joined:
    Sep 1, 2020
    Posts:
    3
    Hi.

    Trying to make VR tour for Oculus 2, using Unity 2022.3.
    I have several 16K panoramic images. Just made a sphere with an image - tried Skybox/Panoramic and URP/Unlit.

    First I've bumped in some "trembling effect" (not sure how to call it) - when thin lines like tremble while camera moves. I checked "Generate mipmaps" in image settings and that solved the case. But this had a bad effect on on the bottom of panoramic images - it became all blurred.
    upload_2023-11-30_3-8-50.png
    Without mipmaps it looks fine.
    upload_2023-11-30_3-11-12.png

    Tried to search for some shaders, but none worked fine in my case.

    Need some advice. Basically, how to avoid using mipmaps with hi-res images in my case? Or, maybe tweak it somehow.
    Sorry, if that's wrong forum. Maybe I should ask in some "Graphics" section.

    Thank you.