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Image is stretching weirdly when screen size is changed

Discussion in '2D' started by Deleted User, Nov 7, 2019.

  1. Deleted User

    Deleted User

    Guest

    This is how it should look like on every portrait screen size. It does on 1080 x 1920 and 1440 x 2560. Game&Sceneview.png

    But it looks like this in 2160 x 1080 and 2960 x 1440.
    Game&Sceneview2.png

    Why doesn't it scale with screen height?
    The picture is a direct child of a Canvas that lies directly in the hierarchy.

    The ispector of the image looks like this:
    Inspector.png
     
  2. blu3drag0n

    blu3drag0n

    Joined:
    Nov 9, 2018
    Posts:
    94
    Try making use of the "Image Type" property.