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Image fx

Discussion in 'Daydream' started by low-odor, Nov 13, 2016.

  1. low-odor

    low-odor

    Joined:
    Nov 19, 2012
    Posts:
    7
    Hello

    Got everything setup today ...built out and ran the controller demo, everything works well- thanks for all the clear how-tos

    Anyway, experimenting with different settings to see what I can push visually and I was wondering what the process was to add image effects to the camera. I experimented with adding a light bloom to the post camera prefab and it rendered incorrectly. Any help and guidance on the process would be appreciated.

    Thanks
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    In general, you add the image effect to the main camera, and it will be automatically applied to each eye.

    How did it render? There is a driver bug presently that introduces 'tiling artifacts', looks like black squares throughout the image (not sure when the firmware update is landing to fix this). Is this what you are seeing or something else?
     
  3. low-odor

    low-odor

    Joined:
    Nov 19, 2012
    Posts:
    7
    Hi thep

    Thanks for responding. I did end up putting the image effect on the main camera- and it worked once I set the direct render to false. And yes that is exactly what I am seeing.

    thanks again!