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Image Fill not reflecting changes after reaching value 0

Discussion in 'UGUI & TextMesh Pro' started by XeOniFiCaTiOn, Sep 17, 2014.

  1. XeOniFiCaTiOn

    XeOniFiCaTiOn

    Joined:
    May 7, 2013
    Posts:
    17
    Hi Guys,
    Ive been messing around with the new GUI to make our prefabs and GUI lib for the designers at our studio. It looks like i came across a bug while paring a slider to change image fill value. The image updates very nicely until it reaches 0. After reaching 0 it does not update the fill on the scene view. But hierarchy shows the value changing flawlessly. ive just written a simple public function to do the same

    public void OnImageSliderChange(float value)
    {
    ForeGroundImage.fillAmount = value;
    }

    and this is assigned to theSliders OnValueChange Event in the inspector.

    Is this a known bug or is it something that i am doing wrong out here ?
    Regards
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225
    Are you using b17? this is fixed in b18 afaik.
     
    XeOniFiCaTiOn likes this.
  3. XeOniFiCaTiOn

    XeOniFiCaTiOn

    Joined:
    May 7, 2013
    Posts:
    17
    I guess I'm using b17. Thanks for the update. I'll make sure to get onto b18. Regards