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Image Effects and Oculus

Discussion in 'AR/VR (XR) Discussion' started by hoesterey, Mar 1, 2015.

  1. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    Heya,
    I've noticed that a ton of image effects will cause the oculus cameras to stop rendering. E.g. "SepiaToneEffect". I'm guessing oculus is using a image effect for distortion? Is this correct?

    Are there are rules of thumb that will help me understand what image effects will vs. wont work?

    Thanks!
     
  2. JDMulti

    JDMulti

    Joined:
    Jan 4, 2012
    Posts:
    384
    I'm curious as well what image effects can be used for VR.
     
  3. SAOTA

    SAOTA

    Joined:
    Feb 9, 2015
    Posts:
    220
    I'm having some crazy issues where effects on both camera's rearrange into a different order. giving both images different looks. Why is this happening?



    The first half is direct from editor.
    The second half is the built, and is much darker.
     
    Last edited: Mar 6, 2015
  4. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    I'm running into more issues now as well. Tonemapping was working on one box. On another it makes the camera stop rendering.. this is very strange.