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Image Effect Unity FREE! Grappling Hook & More!

Discussion in 'Works In Progress - Archive' started by Sykoo, Dec 23, 2014.

?

Would you purchase this asset for 5$?

  1. Yes

    14 vote(s)
    58.3%
  2. No

    10 vote(s)
    41.7%
  1. Sykoo

    Sykoo

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    Hi! As most of you may or may not know - I am working on my game which is yet unnamed. It's inspired by Limbo and it's going to feature a grappling hook in-game. Here is what it looks like after around 1 hour work on it:

    SEE IT IN ACTION:


    VERSION 2.0 SHOWCASE!


    Please let me know any feedback you've got!

    LIGHT SHAFTS:

    With Light Shafts, Bloom, Vignette, Noise and Ultra Graphics - I had 60 FPS on my Gaming Computer and 45 FPS on my Macbook with Intel HD 4000 Graphics which is absolutely amazing! I use PixelReading method for my Image Effects and it was literally unplayable a couple days ago. With all the reworking and optimization I've done - it's now playable extremely smoothly with ultra high quality settings and all the image effects on at any computer almost!

    Improvements I will focus on for Grappling Hook:
    - More dynamic swinging physics
    - Better circular movement
    - Improved distance recorder/calculator


    Music:
    Isaac Benjamin - Innocence (official OST producer of my game)

    Please let me know any feedback/thought/suggestions you've got! OR you can always just say hi! :)

    You can always also donate to vspygaming@live.com at PayPal to support me through this :)
     
    Last edited: Jan 21, 2015
  2. Sykoo

    Sykoo

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    There will be a trailer for my game I guess next week! :)
     
  3. Sykoo

    Sykoo

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    Also a video with the full OST of the game is coming soon!

    The thread name will also be updated to the game name once I decide for a name to the game.
     
  4. hopeful

    hopeful

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    I might go for a grappling hook and line. :)
     
  5. Sykoo

    Sykoo

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    Nice to know, thanks alot! :) I will consider making this to an asset!
     
    hopeful likes this.
  6. Sykoo

    Sykoo

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    If you vote no - I would very well likely wanna know what you could tell me to improve? :)
     
  7. hopeful

    hopeful

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    A few thoughts on features for a grappling hook plugin:
    • a line to swing from that can be "toony" (a straight line) or "realistic" (curved by line weight)
    • optional grapnel object at the end
    • option to be "sticky" (line anchors on anything) or "advanced" (hook anchors only on ledges in a separate layer)
    • option to set line max / min length
    • option to "always swing" (toon style) or "swing if depth permits" (in other words, you can swing till you hit the ground)
     
    Sykoo likes this.
  8. Sykoo

    Sykoo

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    Hey! I cannot simply find words to describe how much I appreciate your kind suggestions!

    I have now made it more dynamic with the swinging and the animations are also all working fine without bugging out. I've made the rope that gets sent having a max distance according to how long the coil is. So now you'll be able to see it dynamically increasing size while decreasing from the coil. Next goal for me is to add, as you've also mentioned, a ledge sticking (anchor) so that it does not literally get stuck in the air. The collisions have also been all worked out so now its more dynamic in that term as well!

    The next-next goal is to make the swinging much more dynamic as you mentioned at your last point. Currently, it's just applying extra gravity for the player if he has swung up and is staying there while not grounded. I'll try to make some sort of spherical collider which will detect the player and make movements according to that.

    Once again - thank you very much for your comment! :)
     
    hopeful likes this.
  9. Sykoo

    Sykoo

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    I've now updated the thread with my Image Effects system I am using at Unity Free! :)
     
  10. hopeful

    hopeful

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    I think a grappling hook plugin could be a fun addition for a lot of games. It could go along with the parkour / climbing mechanisms, probably referencing the same ledges.
     
    Sykoo likes this.
  11. Sykoo

    Sykoo

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    I know, right? :D It could be a useful plugin and it'd be very cheap if I sold it :)
     
  12. Sykoo

    Sykoo

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    Let me know any feedback you've got! :)
     
  13. hopeful

    hopeful

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    More ideas:
    • set optional speed for line retraction (where speed = the time it takes to retract)
    • if retraction speed is zero, line instantly retracts and is ready to launch again
    • set optional speed for lifting character
    • lifting feature might have optional embedded formula based on character weight and lifting power, so if character weight is increased too high (encumbrance) player can't be lifted, or player is lifted more slowly if heavy
    • means of unhooking the grapnel if it didn't hit the right ledge
    • means of setting grapnel at ledge at character's feet or on a ground level object in order to rappel down a cliff or wall
     
    Last edited: Dec 25, 2014
    Sykoo likes this.
  14. Sykoo

    Sykoo

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    Thank you so much for your kind feedback and suggestions! :D
     
  15. Sykoo

    Sykoo

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    The game has been greatly updated visually and soon I'll be into the physics of the game more! :)
     
  16. Sykoo

    Sykoo

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    Almost all of the visual updates and upgrades are done! Animation states has been reworked as well!
     
  17. theANMATOR2b

    theANMATOR2b

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    One minor note your idle doesn't show the grapple line. It only appears when the character is moving.
     
    Sykoo likes this.
  18. Aiursrage2k

    Aiursrage2k

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    Well one thing I didnt like in the demo video was that the player looked way to floaty
     
  19. Sykoo

    Sykoo

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    Oh :O Did not pay attention to that one! Thanks for noticing and letting me know! :) I'll fix it straight away!
     
  20. Sykoo

    Sykoo

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    Yes, the physics are going to be reworked :) Especially the grappling hook physics. I just had this one in order to make it look like something, sort of a test prototype so that I can keep developing the game at least :) Thank you for your feedback by the way! I really appreciate it :)
     
  21. Sykoo

    Sykoo

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    Rope and Grappling Hook physics has been reworked and are 90% done! The feeling <3
     
    Deleted User likes this.
  22. Deleted User

    Deleted User

    Guest

    Wow, Can't wait!!!!
    By the way, I'm having trouble making a grappling hook for my game I'm working on.
    You're from sweden?

    Edit: Can't find any download to try out the image effects that you stated on the topic title?
     
  23. Sykoo

    Sykoo

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    Thanks alot! :)
    Hmm, what exactly is going wrong with yours?
    Yes, I'm from Sweden though I'm half Turkish, but I live in Sweden so useally I don't even mention my 'turkish side' until someone ends up being Turkish as well :)

    There will be a webplayer in a few days for the image effects! Thank you for reminding me :)
     
  24. Deleted User

    Deleted User

    Guest

    Well first of all, it doesn't show the grappling hook but it "teleports" the player to a (nearby) area, not accurate at all. And I have no idea what i'm doing haha. First of all, I took a look at some other projects but that is third person and i'm using first person for this game and I guess thats the issue. Any idea? Pm? :)

    Yeah I'm from sweden too and half belgian so It's the same thing for me as for you! :)

    Awesome!!
     
  25. Sykoo

    Sykoo

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    Hey! Oh, I get your problem, hahaha :) I use a method where basically I have a rope object with a coil. Then at the end of the rope, I have an empty object called for "Hook". It actually has a box collider to read off collision, but that's the only thing. Let's say it's a cube to be more accurate. I have a script called GrappleManager which reads and calculates the mouse position in screen. Whenever I click somewhere in the screen, it saves the latest position of mouse (where I clicked) to a new variable. I then make the hook object move towards that last position in a accurate speed so that it does not look like it's teleporting there. And as the hook object movies, the rope moves as well as it's a child. If the hook object collides with tree, then I make it stop there so that it looks like it sticks to the tree (as a grapple would). Then there from, I activate a new script called "RopeManager", where basically the player can move the rope differently, and I deactivate the Player original script in order to disable regular movement from player.

    The rope part can be easier done with LineRenderer component. But I found this rope object so I thought "why not use it" as it looks more dynamic when the player is moving etc.

    Oh awesome! Fun to see people from Sweden :)
     
  26. Sykoo

    Sykoo

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    HUGE UPDATE TO GRAPPLING SYSTEM:
    Version 2.0 is now available as video for showcase!

    NOTE: IF you want this to become an asset, please vote on the poll at the main topic!
     
  27. Archania

    Archania

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    Looks good but the rope comes out his butt?
    Might want to move that starting point to his hand.
     
  28. Sykoo

    Sykoo

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    The player character has a coil which is placed around his hip. But the dimension makes the rope look wrongly positioned, thanks alot for mentioning, will fix it so that it looks better :)
     
  29. Sykoo

    Sykoo

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    Note that grappling hook will soon get its own topic!
     
  30. Sykoo

    Sykoo

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    I'll either use this topic and edit it in order to promote my game or just create a new thread.
     
  31. Sykoo

    Sykoo

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  32. Sykoo

    Sykoo

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    Trailer for Lens, my official game: