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Image based lighting

Discussion in 'Unity 5 Pre-order Beta' started by btownsend, Jan 7, 2015.

  1. btownsend

    btownsend

    Joined:
    Dec 29, 2014
    Posts:
    2
    Hi all,

    I'm new to Unity - exploring the idea of using it for interactive product visualization, so realism is pretty critical. The demos I've seen of v5 make it look extremely promising that it can achieve what I need here. I think the image based lighting will be the key for my needs.

    However, I can't seem to figure out how to make it work. I've looked around and seen the Skyshop plugin, but not sure if v5 has some native IBL tools of its own. Anyone know if the image below was done using Skyshop and the new Unity physically based shader? Or an IBL system that is already in v5? Any help here is much appreciated!

    http://media-curse.cursecdn.com/attachments/108/13/unity5_physshading_doll.jpg

    Brian
     
  2. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,782
    it's using Unity5 native Tools
     
  3. btownsend

    btownsend

    Joined:
    Dec 29, 2014
    Posts:
    2
    Ok, so is this just a skybox combined with the new physically based shader + Enlighten? Thanks again for any info.
     
  4. chrismarch

    chrismarch

    Joined:
    Jul 24, 2013
    Posts:
    463
    I believe that's correct, if that image was rendered in Unity 5, and Enlighten was enabled. You can download the demo project, which has been updated for Unity 5, and inspect for yourself:
    http://forum.unity3d.com/threads/unity-5s-doll-demo-updated.284006/

    I'd be interested in reading about your comparison between Skyshop, and the stock capabilities shown in this demo :)
     
  5. btownsend1

    btownsend1

    Joined:
    Dec 18, 2014
    Posts:
    1
    Thank you, thank you!! This is perfect for me to de-construct! It'll take a little while, but as soon as I have some confident findings, I'll be sure and post my thoughts on the two systems.
     
  6. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Unity 5 generates everything you need automatically. There's no actual baking required or anything. You just add a reflection probe and unity does the rest! You don't need to mess about managing files or whatever, it's just there in the scene - even supports blending between them.

    Skyshop was great for a while but it's no longer needed.
     
    KRGraphics likes this.