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Feedback I'm using Timeline in my game, but not Unity's particle system; can it be an optional dependency?

Discussion in 'Timeline' started by JesseSTG, Nov 14, 2020.

  1. JesseSTG

    JesseSTG

    Joined:
    Jan 10, 2019
    Posts:
    236
    I'm making a game styled after mid-80's arcade games. The game's style adheres to (an approximation of) hardware constraints of the time, which means no particles. However, there are scripted sequences that I'm using Timeline for. It's been quite practical so far.

    Since I'm not using the particle system, I'd like to exclude it from my project entirely. I can't do that because the Particle System module is a dependency of the Timeline package; is it possible this dependency could be made optional in some form, either as a separate package or one that's conditionally enabled?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    That's a very good question. It's something we would need to investigate to determine if we can support it yet. I've added a task to our backlog.
     
    JesseSTG likes this.
  3. JesseSTG

    JesseSTG

    Joined:
    Jan 10, 2019
    Posts:
    236
    Thank you, I appreciate it.