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im lost

Discussion in 'Getting Started' started by unity_005946E12C5F7D78583B, Dec 19, 2022.

  1. unity_005946E12C5F7D78583B

    unity_005946E12C5F7D78583B

    Joined:
    Dec 19, 2022
    Posts:
    35
    im making my first game ever and I want that a "tentacle" comes out of the character when you left click that you can control with the mouse that does everything that a tentacle does (the game is a 2d platformer with puzzle elements) . the problem is that I dont know where is the information I need for making it, I know thats is too specific to exist, where do I find information for making this? (or atleast something that helps)

    also sorry for my bad grammar
     
  2. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,638
    You'll want to me more specific then that.
     
    angrypenguin likes this.
  3. Murgilod

    Murgilod

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    To add to this: being able to explain what you're doing is an important skill for a game developer. It's not just that you have to communicate your ideas to the people playing your game, but you also have to be able to communicate what you want your code to do to both the people helping you and the compiler. If you can't explain what a tentacle is supposed to do to any of us here, how are you going to tell the engine to do what you want? If you can't communicate this idea, how will you communicate to the player what they're supposed to do?
     
  4. angrypenguin

    angrypenguin

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    I'd start with a detailed list of the things that "a tentacle does" which matter to your game.
     
  5. unity_005946E12C5F7D78583B

    unity_005946E12C5F7D78583B

    Joined:
    Dec 19, 2022
    Posts:
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    mmmmmmm, good observation, ngl when I was writing the question that was the best way to describe it, but basically what I want is that the tentacle moves, well, like a tentacle, the tentacle is controlled by the cursor wich controls where the tip of the tentacle is and where is pointing at
    (you decide if that was a good way to describe it)