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I'm launching my shader editor "ShaderFrog" today

Discussion in 'Formats & External Tools' started by andrewray, Sep 8, 2015.

  1. andrewray

    andrewray

    Joined:
    Sep 8, 2015
    Posts:
    2
    I've been working on a Reactjs + WebGL + Three.js project for a while now, and I'm excited to be launching it today! It's WebGL so it runs in the browser (and on any device with a modern browser). It mainly targets Three.js, but has experimental Unity shader GLSL export, and I'm working on exporting directly to Unity's ShaderLab language. http://shaderfrog.com/ I hope you get a chance to make a composed shader, which is a novel shader workflow to design shaders visually.
     
  2. NateJC

    NateJC

    Joined:
    Apr 10, 2012
    Posts:
    58
    Seems great! I hope you get the ShaderLab export working :)