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I'm having issues with my VREyeRaycaster not recognizing Box Colliders

Discussion in 'AR/VR (XR) Discussion' started by majeric, Mar 10, 2016.

  1. majeric

    majeric

    Joined:
    Aug 17, 2010
    Posts:
    89
    So I've borrowed heavily from the VR UI Samples and for the most part my UI is going swimmingly. However, in one scene, the box colliders whose dimensions I was using in previous scenes without any problems are suddenly seemingly too skinny. A Z value of .01 is now too small and I need a z value of 2.

    Is anyone else having problems with raycasters not recognizing box colliders????


    Cheers.