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I'm having CS 1061 problem here can you help me pls

Discussion in 'Scripting' started by enginanacoglu, Oct 7, 2022.

  1. enginanacoglu

    enginanacoglu

    Joined:
    Oct 7, 2022
    Posts:
    2
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class PlayerMovement : MonoBehaviour
    {
    public float speed;
    private float Move;

    public float jump;

    public bool isJumping;

    private Rigidbody2D rb;
    // Start is called before the first frame update
    void Start()
    {
    rb = GetComponent<Rigidbody2D>();
    }

    // Update is called once per frame
    void Update()
    {
    Move = Input.GetAxis("Horizontal");

    rb.velocity = new Vector2(speed * Move, rb.velocity.y);

    if (Input.GetButtonDown("Jump") && isJumping == false)
    {
    rb.AddForce(new Vector2(rb.velocity.x, jump));
    Debug.Log("jump");
    }
    }

    private void OnCollisionEnter2D(Collision2D other)
    {
    if (other.gameObject.CompareTag("Ground"))
    {
    isJumping = false;
    }
    }

    private void OncollisionExit2D(Collision2D other)
    {
    if (other.game0bject.CompareTag("Ground"))
    {
    isJumping = true;
    }
    }
    }

    Assets\PlayerMovement.cs(45,19): error CS1061: 'Collision2D' does not contain a definition for 'game0bject' and no accessible extension method 'game0bject' accepting a first argument of type 'Collision2D' could be found (are you missing a using directive or an assembly reference?
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    Please post general scripting issues on the Scripting forum. I'll move your post there.

    Also, when posting code, please use code-tags and not plain-text This also gives line numbers so that it's easier to see the exact line rather than trying to count lines of plain-text. You can edit your post to include these.

    Thanks.
     
  3. kruskal21

    kruskal21

    Joined:
    May 17, 2022
    Posts:
    68
    There is a 0 (number zero) where an o (letter o) should be in the spelling of gameobject (game0bject) in the OncollisionExit2D method.

    What editor are you using to code? If you use something like visual studio 2022, then these sort of errors will get picked up by the editor, it can even autocorrect for you, making your life a lot easier.
     
    enginanacoglu and MelvMay like this.
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    kruskal21 likes this.
  5. enginanacoglu

    enginanacoglu

    Joined:
    Oct 7, 2022
    Posts:
    2
    Thank you so much yeah i am using Microsoft Visual Studios 2022 but somehow in Unity i didn't see the error for no reason.
     
    kruskal21 likes this.
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,970
    Make sure it is configured correctly because it should show stuff like this.

    This may help you with intellisense and possibly other Visual Studio integration problems:

    Sometimes the fix is as simple as doing Assets -> Open C# Project from Unity. Other times it requires more.

    Other times it requires you also nuke the userprefs and .vsconfig and other crufty low-value high-hassle files that Visual Studio tends to slowly damage over time, then try the above trick.

    Barring all that, move on to other ideas:

    https://forum.unity.com/threads/intellisense-not-working-with-visual-studio-fix.836599/

    Also, try update the VSCode package inside of Unity: Window -> Package Manager -> Search for Visual Studio Code Editor -> Press the Update button

    Also, this: https://forum.unity.com/threads/no-suggestions-in-vscode.955197/#post-6227874

    For future reference:

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors...

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.
     
    kruskal21 likes this.