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I'm having a bad Unity day

Discussion in 'General Discussion' started by spacepluk, Sep 19, 2019.

  1. spacepluk

    spacepluk

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    Please tell me about your good experiences with Unity so I can feel a little better and get over my anger.
    <3
     
    Last edited: Sep 19, 2019
    Ony likes this.
  2. Joe-Censored

    Joe-Censored

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    One time Unity gave me a 50% discount on a Unity 4 Pro perpetual license. :p
     
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  3. Metron

    Metron

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    I once was able to work an entire day without Unity crashing... I managed to do this by not starting it...
     
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  4. Peter77

    Peter77

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    The people at Unity Technologies seem to be nice. Always polite and helpful around the forums.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

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    Unity try hard to look after people who are a bit under things. I'm skint and knackered but they spend time helping me out. I do help them out too but still :)
     
  6. Joe-Censored

    Joe-Censored

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    I see the Unity crashing topic come up frequently, but it has been at least a year since I last had an editor crash. I'm still on 2018.2.21 though, so maybe the issue is with later versions.
     
  7. Ony

    Ony

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    I crash a few times a week now (2018.4.2). Total freeze that requires killing the process. Never ever had crash problems with Unity before now, and now it happens so frequently I'm just kind of used to it. I'd like to think it's my own damned fault, but it's more fun blaming the engine.

    Anyway... nice stuff, nice stuff... let's see...

    Uhm, Unity's pretty cool. Yeah.
     
  8. kdgalla

    kdgalla

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    I won two Game Jams with Unity (was on the team that won, I mean).
     
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  9. Murgilod

    Murgilod

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    I once ate a slice of cake that looked vaguely like the Unity logo if you squinted hard enough
     
  10. Marble

    Marble

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    Everyone says that DOTS is the future, so I feel proud of using a futuristic tool even though I haven't tried DOTS. :oops:
     
    Last edited: Sep 20, 2019
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  11. TheKingOfTheRoad

    TheKingOfTheRoad

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    Please install some game on your cell phone and go take a walk too. That helps me.
     
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  12. ShilohGames

    ShilohGames

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    If you have ever built your own engine from scratch, then you will realize that everyday is a good Unity day.
     
    Last edited: Sep 21, 2019
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  13. BIGTIMEMASTER

    BIGTIMEMASTER

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    Some of my favoritw games made with unity. And i dont play phone games.

    If unity didnt have so much beginndr focused learning content, no way id be able to make games.
     
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  14. karl_jones

    karl_jones

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    Did you file any bug reports? Give us a chance to fix things ;)
     
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  15. Ony

    Ony

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    Nope, I'm in crunch mode finishing up a game (should be done this week, yay!) and the project is roughly 35GB, and there's no time to stop and file a report. In my ten years of using Unity I've never had to file one anyway, so I assume the freezing is just something in my project mucking up the works. Builds work fine; the problem is in the Editor. I'll take a closer look at it once this first release it out.
     
    Last edited: Sep 21, 2019
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  16. Antypodish

    Antypodish

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    - I made cube moving (yeah :D).
    - I made 2 cubes moving (ok :)).
    - I made 100 cubes moving (meh ;)).
    - I made 5k cubes lagging as hell (grr o_O).
    - I made +100k cubes moving (wow :eek:) (future DOTS?) :)
     
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  17. karl_jones

    karl_jones

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    I understand. Issues in large projects like this are something we really want to solve, so if you do find its something on our end then please let us know. :)
     
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  18. Ony

    Ony

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    Will do. Thanks for being around. :)
     
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  19. Amon

    Amon

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    Using Unity and C# helped me realize that I sometimes, if not most or all the time, prefer cluster headaches.
     
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  20. JBR-games

    JBR-games

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    You can literially make any game you want with Unity.. Only your imagination and time will limit you...
     
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  21. AndersMalmgren

    AndersMalmgren

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    Have you checked for hardware fault @Ony? Run memtest for a few hours for example? If you dont have ECC memory you should do it on a regular basis. Since faulty memory can introduce lighting artifacts in baking etc
     
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  22. N1warhead

    N1warhead

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    Dang I never knew that, (the memory and lighting artifacts). Makes me wonder what else it can do to a project out of curiosity.
     
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  23. AndersMalmgren

    AndersMalmgren

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    Thats why large studios uses Xeon/Epyc with ECC memory for their render farms :D
     
  24. Ony

    Ony

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    Yeah I typically keep up on that kind of stuff but this project has been massive and has taken up the majority of my time over the past six months. Super close to being finished, and then it's hardware upgrade time, etc. so I'll do my diagnostics then. Just sprinting for the finish line right now. :)
     
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  25. spacepluk

    spacepluk

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    The editor has been pretty stable for me, it almost never crashes. Most of my frustrations are about references randomly disappearing and having to repeat work over and over. I haven't been able to reproduce it on purpose though :(

    Software is hard :p
     
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  26. aer0ace

    aer0ace

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    Well, Unity is free*. Let's start with that. And at one point they phased out MonoDevelop in favor of first-party Visual Studio support, so there's that. And phased out Unity script in favor of full C# support, that too. I shipped 3 mobile games, when previously, I had never released anything with Unity, or ANY engine for that matter, and I did my first and only Ludum Dare with Unity. Those are some great experiences too. And I won't forget the plenty of great assets that catapulted me forward (when they work, of course), like NGUI, Miniscript, Rewired, and my new obsession, Simple Waypoint System. And well, the community is actually pretty great here, despite massive userbases typically driving communities into sh*t.

    These are also pretty much the same reasons I have not yet tried Godot, whenever I think of straying.

    * You all know what the asterisk is for.
     
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