Search Unity

I'm having a bad Unity day

Discussion in 'General Discussion' started by spacepluk, Sep 19, 2019.

  1. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    Please tell me about your good experiences with Unity so I can feel a little better and get over my anger.
    <3
     
    Last edited: Sep 19, 2019
    Ony likes this.
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    One time Unity gave me a 50% discount on a Unity 4 Pro perpetual license. :p
     
    Amon, Ippokratis, taptpci and 3 others like this.
  3. Metron

    Metron

    Joined:
    Aug 24, 2009
    Posts:
    1,137
    I once was able to work an entire day without Unity crashing... I managed to do this by not starting it...
     
    xVergilx, JBR-games, Amon and 5 others like this.
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    The people at Unity Technologies seem to be nice. Always polite and helpful around the forums.
     
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Unity try hard to look after people who are a bit under things. I'm skint and knackered but they spend time helping me out. I do help them out too but still :)
     
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    I see the Unity crashing topic come up frequently, but it has been at least a year since I last had an editor crash. I'm still on 2018.2.21 though, so maybe the issue is with later versions.
     
  7. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,977
    I crash a few times a week now (2018.4.2). Total freeze that requires killing the process. Never ever had crash problems with Unity before now, and now it happens so frequently I'm just kind of used to it. I'd like to think it's my own damned fault, but it's more fun blaming the engine.

    Anyway... nice stuff, nice stuff... let's see...

    Uhm, Unity's pretty cool. Yeah.
     
  8. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,634
    I won two Game Jams with Unity (was on the team that won, I mean).
     
    spacepluk and Ony like this.
  9. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,139
    I once ate a slice of cake that looked vaguely like the Unity logo if you squinted hard enough
     
  10. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,268
    Everyone says that DOTS is the future, so I feel proud of using a futuristic tool even though I haven't tried DOTS. :oops:
     
    Last edited: Sep 20, 2019
    XthemeCore and spacepluk like this.
  11. DBarlok

    DBarlok

    Joined:
    Apr 24, 2013
    Posts:
    268
    Please install some game on your cell phone and go take a walk too. That helps me.
     
    spacepluk likes this.
  12. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    3,021
    If you have ever built your own engine from scratch, then you will realize that everyday is a good Unity day.
     
    Last edited: Sep 21, 2019
    Kiwasi, aer0ace, XthemeCore and 7 others like this.
  13. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    Some of my favoritw games made with unity. And i dont play phone games.

    If unity didnt have so much beginndr focused learning content, no way id be able to make games.
     
    spacepluk likes this.
  14. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    Did you file any bug reports? Give us a chance to fix things ;)
     
    angrypenguin, JBR-games, Amon and 4 others like this.
  15. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,977
    Nope, I'm in crunch mode finishing up a game (should be done this week, yay!) and the project is roughly 35GB, and there's no time to stop and file a report. In my ten years of using Unity I've never had to file one anyway, so I assume the freezing is just something in my project mucking up the works. Builds work fine; the problem is in the Editor. I'll take a closer look at it once this first release it out.
     
    Last edited: Sep 21, 2019
    Kiwasi, Martin_H, Teila and 3 others like this.
  16. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,769
    - I made cube moving (yeah :D).
    - I made 2 cubes moving (ok :)).
    - I made 100 cubes moving (meh ;)).
    - I made 5k cubes lagging as hell (grr o_O).
    - I made +100k cubes moving (wow :eek:) (future DOTS?) :)
     
    spacepluk and karl_jones like this.
  17. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    I understand. Issues in large projects like this are something we really want to solve, so if you do find its something on our end then please let us know. :)
     
    spacepluk, Teila, JBR-games and 3 others like this.
  18. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,977
    Will do. Thanks for being around. :)
     
    Martin_H, spacepluk, Teila and 3 others like this.
  19. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,384
    Using Unity and C# helped me realize that I sometimes, if not most or all the time, prefer cluster headaches.
     
    Kiwasi, spacepluk and Ony like this.
  20. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    708
    You can literially make any game you want with Unity.. Only your imagination and time will limit you...
     
    DBarlok, XCPU and spacepluk like this.
  21. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    Have you checked for hardware fault @Ony? Run memtest for a few hours for example? If you dont have ECC memory you should do it on a regular basis. Since faulty memory can introduce lighting artifacts in baking etc
     
    Ryiah, Ony and spacepluk like this.
  22. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Dang I never knew that, (the memory and lighting artifacts). Makes me wonder what else it can do to a project out of curiosity.
     
    spacepluk and AndersMalmgren like this.
  23. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    Thats why large studios uses Xeon/Epyc with ECC memory for their render farms :D
     
  24. Ony

    Ony

    Joined:
    Apr 26, 2009
    Posts:
    1,977
    Yeah I typically keep up on that kind of stuff but this project has been massive and has taken up the majority of my time over the past six months. Super close to being finished, and then it's hardware upgrade time, etc. so I'll do my diagnostics then. Just sprinting for the finish line right now. :)
     
    AndersMalmgren, frosted and spacepluk like this.
  25. spacepluk

    spacepluk

    Joined:
    Aug 26, 2015
    Posts:
    243
    The editor has been pretty stable for me, it almost never crashes. Most of my frustrations are about references randomly disappearing and having to repeat work over and over. I haven't been able to reproduce it on purpose though :(

    Software is hard :p
     
    XthemeCore, JBR-games and Ony like this.
  26. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,513
    Well, Unity is free*. Let's start with that. And at one point they phased out MonoDevelop in favor of first-party Visual Studio support, so there's that. And phased out Unity script in favor of full C# support, that too. I shipped 3 mobile games, when previously, I had never released anything with Unity, or ANY engine for that matter, and I did my first and only Ludum Dare with Unity. Those are some great experiences too. And I won't forget the plenty of great assets that catapulted me forward (when they work, of course), like NGUI, Miniscript, Rewired, and my new obsession, Simple Waypoint System. And well, the community is actually pretty great here, despite massive userbases typically driving communities into sh*t.

    These are also pretty much the same reasons I have not yet tried Godot, whenever I think of straying.

    * You all know what the asterisk is for.
     
    spacepluk likes this.