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Question I'm getting strange compiling errors and I still have no idea why.

Discussion in 'Editor & General Support' started by LuxTime, May 19, 2020.

  1. LuxTime

    LuxTime

    Joined:
    May 19, 2020
    Posts:
    2
    All compiler errors have to be fixed before you can enter playmode!
    0x00007FF715C7759C (Unity) StackWalker::GetCurrentCallstack
    0x00007FF715C7AA51 (Unity) StackWalker::ShowCallstack
    0x00007FF7143DAD35 (Unity) GetStacktrace
    0x00007FF71669AFC0 (Unity) DebugStringToFile
    0x00007FF715CA6279 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x0000013EF1B21E7B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x0000013EF1B21D3B (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x0000013EF1B213D1 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x0000013EF1B2103D (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
    0x0000013EF1B20E8B (Mono JIT Code) [SceneView.cs:3376] UnityEditor.SceneView:ShowNotification (string)
    0x0000013EF1B20423 (Mono JIT Code) [SceneView.cs:3382] UnityEditor.SceneView:ShowCompileErrorNotification ()
    0x0000013EE3D7D3F5 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
    0x00007FFB32B4B6B0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FFB32AD1D12 (mono-2.0-bdwgc) [object.c:2919] do_runtime_invoke
    0x00007FFB32ADAD0F (mono-2.0-bdwgc) [object.c:2966] mono_runtime_invoke
    0x00007FF715C00EB1 (Unity) CallStaticMonoMethod
    0x00007FF715C00AB1 (Unity) CallStaticMonoMethod
    0x00007FF715C00831 (Unity) CallStaticMonoMethod
    0x00007FF714422D4D (Unity) PlayerLoopController::SetIsPlaying
    0x00007FF714425E78 (Unity) Application::TickTimer
    0x00007FF7146E412B (Unity) MainMessageLoop
    0x00007FF7146EDB37 (Unity) WinMain
    0x00007FF7170336BE (Unity) __scrt_common_main_seh
    0x00007FFBE66B7BD4 (KERNEL32) BaseThreadInitThunk
    0x00007FFBE7BECE51 (ntdll) RtlUserThreadStart


    And I also had another error, but it doesn't appear anymore in the console:
    d3d12: profiler is enabled, but stable power state is not. gpu timing errors are expected.
     
  2. LuxTime

    LuxTime

    Joined:
    May 19, 2020
    Posts:
    2
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847