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Question im getting a few errors i dont understand can someone help?

Discussion in 'Editor & General Support' started by Abubblegam, Jun 24, 2023.

  1. Abubblegam

    Abubblegam

    Joined:
    Jun 23, 2023
    Posts:
    10
    upload_2023-6-24_17-10-51.png
    here are the errors



    here's the code -
    Code (CSharp):
    1. using UnityEngine;
    2. public class PlayerMovement : MonoBehaviour
    3. {
    4.  
    5. private Rigidbody2D body;
    6.     private Animator anim;
    7.     private bool grounded;
    8.  
    9.     private void Awake()
    10. {
    11.     body = GetComponent<Rigidbody2D>(); // accesses the rigidbody component and stores it in the variable 'body'
    12.     anim = GetComponent<Animator>(); // accesses the animator component and stores it in the 'anim' variable
    13. }
    14.  
    15. [SerializeField] private float speed;
    16. private void Update()
    17. {
    18.     float HorizontalInput = Input.GetAxis("Horizontal");
    19.  
    20.     body.velocity = new Vector2(HorizontalInput * speed, body.velocity.y);// lets player walk
    21.  
    22.     if (HorizontalInput > 0.01f)//flips the player left or right
    23.         transform.localScale = Vector3.one;
    24.     if (HorizontalInput < 0.01f)
    25.         transform.localScale = new Vector3(-1, 1, 1);
    26.  
    27.  
    28.     if (Input.GetKey(KeyCode.Space) && grounded)
    29.         Jump();
    30.  
    31.     // sets animator perameters
    32.     anim.SetBool("Run", HorizontalInput != 0);
    33.     anim.SetBool("grounded", grounded);
    34. }
    35. private void Jump()// lets the player jump
    36.     {
    37.           body.velocity = new Vector2(body.velocity.x, speed);
    38.           grounded = false;
    39.           anim.SetTrigger("jump");
    40.  
    41.     }
    42.         private void OnCollisionEnter2D(Collision2D collision)//detects if the player is grounded
    43.         {
    44.             if (collision.gameobject.tag == "Ground")
    45.                 grounded = true;
    46.         }
    47.  
    48. }      
    49.  
     
    Last edited: Jun 24, 2023
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    3,899
    You wrote all the code outside of the class definition. Check the braces. And please use code tags the next time and copy&paste the text from the console rather than a screenshot.
     
  3. Abubblegam

    Abubblegam

    Joined:
    Jun 23, 2023
    Posts:
    10
    sorry that was an accident while copying it into the thread

    its giving me this error now Screenshot 2023-06-24 190316.png
     
  4. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    5,769
  5. Abubblegam

    Abubblegam

    Joined:
    Jun 23, 2023
    Posts:
    10
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,563
    As Spiney says, you're just making typos. Stop doing that. You will be required to fix them all.

    Here is how:

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.


    This may help you with intellisense and possibly other Visual Studio integration problems:

    Sometimes the fix is as simple as doing Assets -> Open C# Project from Unity. Other times it requires more.

    Other times it requires you also nuke the userprefs and .vsconfig and other crufty low-value high-hassle files that Visual Studio tends to slowly damage over time, then try the above trick.

    Barring all that, move on to other ideas:

    https://forum.unity.com/threads/intellisense-not-working-with-visual-studio-fix.836599/

    Also, try update the VSCode package inside of Unity: Window -> Package Manager -> Search for Visual Studio Code Editor -> Press the Update button

    Also, this: https://forum.unity.com/threads/no-suggestions-in-vscode.955197/#post-6227874

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See above!
     
    ccfoo242 likes this.