In my scene, i have a plane. This plane contains "Mesh Collider" , "Skinned Mesh Renderer" and "Cloth" components. Whenever this scene loads, my app immediately crashes and Xcode reports the following: /BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-184.108.40.206/Framework/MTLRenderPipeline.mm:992: failed assertion `sampleCount (8) is not supported by device.'" However, if i disable the "Skinned Mesh Renderer", the scene loads perfectly fine. Does anyone have the slightest clue of what is going on? Thanks. Unity 5.3.2 f1 Personal Xcode 7.2.1 Building for iOS8 or greater.