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illegal software

Discussion in 'General Discussion' started by Jelle_Booij, Jul 22, 2015.

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  1. Jelle_Booij

    Jelle_Booij

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    Hello,

    I am making a game and I use some software that I didn't really buy (photoshop for example). I also use some educational licences (Maya, mudbox, Ddo). How big a deal is this. I am planning to put my game on greenlight.
     
  2. GibTreaty

    GibTreaty

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    Why not use free software like Blender and GIMP?
     
  3. Void24

    Void24

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    I would not recommend trying to make money off of your work in educational licenses of software. This puts you in a position where every success you have makes you more likely to be legally contacted by the tools companies you did not pay.

    This does not sound like a fun situation to be in. Use your educational licenses to learn your trade. When you are ready to make a product for profit, license the software you need to do so.

    [Personal Note] I do not recommend Maya for Indie development. They have opted to go with an ENORMOUS price tag because they are designed for companies with budgets that can handle it. Yes, you were probably told to use it. Yes, a lot of successful animators use it. Yes, you need to BUY it if you want to be one of those that enjoys using it, even though your first commercial product probably has less than $2,000 in budget. To my knowledge Autodesk has made no attempt to include independent developers as customers.
     
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  4. Jelle_Booij

    Jelle_Booij

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    because blender and gimp have limitations when it comes to things like plugins. blender doesn't support substances and Ddo doesn't work with gimp.
     
  5. GibTreaty

    GibTreaty

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    Actually you can buy Maya LT for $30 but you're better off learning Blender. It's free and doesn't have the limitations of Maya LT.

    http://store.steampowered.com/app/243580/

    Then make money with something free to pay for the programs you need!
     
  6. Void24

    Void24

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    Yes, free software is often limited when compared to expensive software. No, this not not mean you can just "not pay".
     
  7. Jelle_Booij

    Jelle_Booij

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    True, but I whas thinking: when its not that a big deal I can just buy the software after i made some money with the game so I don't have to pay $10000 and risk that I will never earn that money back.
     
  8. Ryiah

    Ryiah

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    Did you calculate in any legal risks from being caught by Autodesk? ;)
     
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  9. bartm4n

    bartm4n

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    I think that you already know the answer to your question.

    Why is it fair for you to make money using software that you didn't pay for? As has already been suggested here, if you can't afford the software then you should probably find a cheaper alternative until you can afford the software that you really want.

    In my opinion, the only grey area here is if you were pirating software for educational purposes but even that is up for debate. The educational licenses that you legally possess are pretty clear that they are not to be used for commercial purposes.
     
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  10. GibTreaty

    GibTreaty

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    All I'm going to say is this, if you're going to use pirated software for game development then use it for learning purposes only. DO NOT try to make money off of assets that you make using pirated software.
     
    bartm4n likes this.
  11. Jelle_Booij

    Jelle_Booij

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    So it is legal to make everything in pirated software and educational licences, and then (before release) buy the software?
     
  12. Mauri

    Mauri

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    There are great ways to earn money. Asset Store, Fiverr (or other freelance work platforms)... you could even write a fanfiction or a Book and sell it on Amazon.
     
  13. XGundam05

    XGundam05

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    No.

    Also, be fully aware, there are monetary rewards (in the US at least) available for people reporting companies and other commercial entities (e.g. you as a sole proprietor) that are using pirated software.

    Just use the software you can afford. Blender is a great tool that can do pretty much anything you need it to. If you have to, write your own plugins, it can be done.
     
  14. Ryiah

    Ryiah

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    Some asset programs also mark the files. If you're using an educational release of Maya, for example, it marks the files you've created as having been created with the educational release. I'm not terribly familiar with other assets but I wouldn't be surprised if they track name of the author, version of the software, whether it was legit or not, etc.

    It isn't safe to simply develop with pirated or educational licenses and then buy at the end of development.
     
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  15. Jelle_Booij

    Jelle_Booij

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    But how do people know that if I haven't released my game?
     
  16. XGundam05

    XGundam05

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    You just told a whole forum ;)
     
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  17. Jelle_Booij

    Jelle_Booij

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    crap :(
     
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  18. Jelle_Booij

    Jelle_Booij

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    I think that i will mail autodesk
     
  19. XGundam05

    XGundam05

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    Just take the advice being given and either buy the necessary licenses, or switch to using free alternatives. Do that and you'll be fine.

    Edit: don't worry about contacting autodesk or what-have-you, just ammend your current practices with the advice given ;)
     
    GibTreaty likes this.
  20. Ostwind

    Ostwind

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    Even if you buy something later your receipt dates will show that you did not own them before in case they track you. Anyways your thinking towards the whole thing looks to be like that this thread will be locked and you getting a warning or ban.
     
  21. Ryiah

    Ryiah

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    Yeah this is the inevitable way these threads eventually go. Unity is understandably hostile when it comes to piracy. If he's using a pirated copy of Unity, it'll be a definite ban. Regardless of the decision I believe Unity does track individuals they feel are suspicious and I would expect them to keep regular tabs on his licensing data.
     
  22. Jelle_Booij

    Jelle_Booij

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    Ban??? What? What did i do wrong?
     
  23. Ostwind

    Ostwind

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    Are you kidding? You confirmed pirating software and/or breaking license agreements of several products in your opening post.
     
  24. Jelle_Booij

    Jelle_Booij

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    Everyone uses pirated software, thats no secret right?
     
  25. Ryiah

    Ryiah

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    No, my software is completely legit. If I cannot afford a software package, I use an alternative (ie Blender, GIMP, etc) or simply put up with the tighter restrictions for any free releases (ie Unity Free).

    Piracy is simply not an acceptable practice in this industry and it is not tolerated.
     
    Last edited: Jul 22, 2015
  26. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    100% of my software is paid for (or free, like Blender). No piracy allowed; temporarily banned for a week.

    --Eric
     
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