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Question il2cppcore.dll did not run properly!

Discussion in 'Web' started by Novlio, Oct 14, 2022.

  1. Novlio

    Novlio

    Joined:
    Feb 26, 2022
    Posts:
    1
    I'm using 2019.4.40f1 to run naninovel. Works perfect in editor. Then when i try to build out on webGL i get this error message. Please help. Anyone know how to fix this?

    Exception: /Applications/Unity/Hub/Editor/2019.4.40f1/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll did not run properly!
    Failed running "/Applications/Unity/Hub/Editor/2019.4.40f1/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/Users/novlerogers/My project/Visit the Island/Assets /../Temp/StagingArea/Data/Native/build.bc" --cachedirectory="/Users/novlerogers/My project/Visit the Island/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextCoreModule_Dynamic.bc"
    --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="/Applications/Unity/Hub/Editor/2019.4.40f1/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2019.4.40f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/novlerogers/My project/Visit the Island/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/novlerogers/My project/Visit the Island/Temp/StagingArea/Data/il2cppOutput"
    stdout:
    Building build.bc with EmscriptenToolChain
    Output directory: /Users/novlerogers/My project/Visit the Island/Temp/StagingArea/Data/Native
    Cache directory: /Users/novlerogers/My project/Visit the Island/Library/il2cpp_cache
    il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) (No such file or directory) ---> System.ComponentModel.Win32Exception: No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- End of inner exception stack trace ---
    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    ---> (Inner Exception #0) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    ---> (Inner Exception #1) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    ---> (Inner Exception #2) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    --> (Inner Exception #3) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    ---> (Inner Exception #4) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setUser, UInt32 userId, UInt32 groupId, Int32& lpChildPid, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean shouldThrow)
    at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
    ---> (Inner Exception #5) System.ComponentModel.Win32Exception (2): No such file or directory
    at Interop.Sys.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Bo<message truncated>
     
  2. deeprest

    deeprest

    Joined:
    Jun 8, 2016
    Posts:
    17
    I'm using the same version, 2019.4.40f1. On MacOS 12.5.1 and I cannot build for WebGL. The error is the same. No idea how to fix this.
     
  3. unityruba

    unityruba

    Unity Technologies

    Joined:
    Nov 6, 2020
    Posts:
    264
    The issue here is that in 2019.4, we were using an old Emscripten version which used Python 2.7, that was installed in macOS. Last year-ish, Apple removed Python 2.7 from macOS 12.3. and unfortunately we were unable to package it up for 2019.4, but we did for 2020. Unity 2021.3+ uses Emscripten 2, which uses Python 3, so this issue won't occur in those versions, either.

    The solution here is:
    1. install Python 2.7 from http://www.python.org/
    2. manually set the EMSDK_PYTHON environment variable to point to its location. A good way of doing this is to create (or append to) your ~/.zprofile file the following line:
    export EMSDK_PYTHON=/usr/local/bin/python2
    3. reload the Unity Editor.