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IL2CPP Win32Exception build error for Android platform

Discussion in 'Daydream' started by reedny, Aug 9, 2017.

  1. reedny

    reedny

    Joined:
    Mar 4, 2017
    Posts:
    57
    I've been building for Android using il2cpp for 2-3 months w/o errors, and started getting a build error. Not sure what I changed. I've tried removing Library dir and restarting the Editor, but same error. There is no msg giving an indicator what the problem is other than Win32Exception.

    The editor log file is attached.

    Any hints of where to look for more info about what is causing the error is much appreciated.

    Dell XPS 2720, Windows 10 (14393.1198), GeForce GT 750M
    Unity 2017.1.0f3
    GVR Unity SDK 1.60
    Daydream Renderer 1.0
    Controller Emulator 1.5.01
    Android NDK r10e

    Win32Exception: ApplicationName='C:\Program Files\Unity 5.6\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Software\unity\project_standard\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Software\unity\project_standard\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity 5.6\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 5.6\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Software/unity/android-ndk-r10e" --map-file-parser="C:\Program Files\Unity 5.6\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Software\unity\project_standard\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Software\unity\project_standard\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Software\unity\project_standard\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Software\unity\project_standard\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Software\unity\project_standard\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='C:\Software\unity\project_standard\Temp\StagingArea\assets\bin\Data\Managed'
     

    Attached Files:

  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    It looks like something might be wrong with the Unity installation. Can you see if the file "C:\Program Files\Unity 5.6\Editor\Data\il2cpp\build\il2cpp.exe" exists on the machine? Maybe it, or one of the files it depends on, was removed.

    It might be worth downloading the same version of Unity again and installing it to a different location on the same machine to check if it is an installation issue.
     
    REX-28 likes this.
  3. reedny

    reedny

    Joined:
    Mar 4, 2017
    Posts:
    57
    This is odd @JoshPeterson -- the file il2cpp.exe was indeed missing, so I uninstalled Unity and reinstalled. The file il2cpp.exe was there (see before jpg), ran the build, got the same error and Editor log file, and the file il2cpp.exe was now missing (see after jpg). I've also attached a find cmd output for the entire Unity install (UnityDownloadAssistant-2017.1.0p2.exe), which shows just 1 file missing.

    Is that file generated or modified at runtime?
    The only thing I did after uninstall and reboot was to start Unity, load my project, and run a build.

    Thanks for any direction.
     

    Attached Files:

  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    No, that file is not generated and should not be modified. Maybe a virus scanner is incorrectly removing that file. I'm not sure why it would be gone.
     
  5. reedny

    reedny

    Joined:
    Mar 4, 2017
    Posts:
    57
    You're right @JoshPeterson, it is McAfee that is removing il2cpp.exe. Thanks for your help.
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    It looks like there are some extern static declarations in your C# code that do not have an associated native code function in a native library that is linked to the final player.

    For example, the function gb_initGameSignature looks to be missing. If this function should exist in a native library for Android at the architecture you are building, please make sure it is available as a native plugin. If it should not exist, please remove the C# code that references it (probably with an #if statement).
     
  7. mentolatux

    mentolatux

    Joined:
    Nov 2, 2014
    Posts:
    240
    this gb_initGameSignature ill find on script missing ? i try in multiple mine project and same error , if i build with mono then work
     
  8. mentolatux

    mentolatux

    Joined:
    Nov 2, 2014
    Posts:
    240
    Code (CSharp):
    1. Failed running C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Xtreme Demolition Arena Derby\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Xtreme Demolition Arena Derby\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="D:\Xtreme Demolition Arena Derby\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput"
    2.  
    3. stdout:
    4. Building libil2cpp.so with AndroidToolChain
    5.     Output directory: D:\Xtreme Demolition Arena Derby\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    6.     Cache directory: D:\Xtreme Demolition Arena Derby\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    7. ObjectFiles: 609 of which compiled: 176
    8.     Time Compile: 12169 milliseconds Il2CppAttributes.cpp
    9.     Time Compile: 11273 milliseconds Bulk_System.Xml_1.cpp
    10.     Time Compile: 10479 milliseconds Il2CppInvokerTable.cpp
    11.     Time Compile: 10011 milliseconds Bulk_Generics_15.cpp
    12.     Time Compile: 9982 milliseconds Bulk_mscorlib_2.cpp
    13.     Time Compile: 9817 milliseconds Bulk_mscorlib_0.cpp
    14.     Time Compile: 9286 milliseconds Bulk_mscorlib_11.cpp
    15.     Time Compile: 9016 milliseconds Bulk_Generics_9.cpp
    16.     Time Compile: 8925 milliseconds Bulk_Generics_8.cpp
    17.     Time Compile: 8906 milliseconds Bulk_System.Xml_4.cpp
    18. Total compilation time: 176035 milliseconds.
    19. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\MSI-PC\AppData\Local\Temp\tmp2CF5.tmp" -o "D:\Xtreme Demolition Arena Derby\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CC127A95D724AD804EC1478C01AEECAF\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
    20.  
    21. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26831: error: undefined reference to '_gb_initGameSignature'
    22. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26831: error: undefined reference to '_gb_initGameSignature'
    23. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26905: error: undefined reference to '_gb_gameInitialized'
    24. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26905: error: undefined reference to '_gb_gameInitialized'
    25. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26932: error: undefined reference to '_gb_adRequest'
    26. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26932: error: undefined reference to '_gb_adRequest'
    27. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26971: error: undefined reference to '_gb_analyticsRequest'
    28. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26971: error: undefined reference to '_gb_analyticsRequest'
    29. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27030: error: undefined reference to '_gb_openModuleWindow'
    30. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27030: error: undefined reference to '_gb_openModuleWindow'
    31. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27053: error: undefined reference to '_gb_storyAnimation'
    32. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27053: error: undefined reference to '_gb_storyAnimation'
    33. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27076: error: undefined reference to '_gb_userBilanceCallback'
    34. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27076: error: undefined reference to '_gb_userBilanceCallback'
    35. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27099: error: undefined reference to '_gb_activityPing'
    36. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27099: error: undefined reference to '_gb_activityPing'
    37. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27122: error: undefined reference to '_gb_gameSettings'
    38. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27122: error: undefined reference to '_gb_gameSettings'
    39. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27145: error: undefined reference to '_gb_gameRestart'
    40. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27145: error: undefined reference to '_gb_gameRestart'
    41. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27167: error: undefined reference to '_gb_gameBan'
    42. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27167: error: undefined reference to '_gb_gameBan'
    43. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27194: error: undefined reference to '_gb_openWindow'
    44. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27194: error: undefined reference to '_gb_openWindow'
    45. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27238: error: undefined reference to '_gb_fullscreen'
    46. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27238: error: undefined reference to '_gb_fullscreen'
    47. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    48. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    49. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    50. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    51. clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    52.  
    53.  
    54.   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    55.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    56.   at il2cpp.Program.DoRun(String[] args)
    57.   at il2cpp.Program.Run(String[] args)
    58.   at il2cpp.Program.Main(String[] args)
    59. stderr:
    60.  
    61. Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\MSI-PC\AppData\Local\Temp\tmp2CF5.tmp" -o "D:\Xtreme Demolition Arena Derby\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CC127A95D724AD804EC1478C01AEECAF\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
    62.  
    63. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26831: error: undefined reference to '_gb_initGameSignature'
    64. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26831: error: undefined reference to '_gb_initGameSignature'
    65. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26905: error: undefined reference to '_gb_gameInitialized'
    66. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26905: error: undefined reference to '_gb_gameInitialized'
    67. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26932: error: undefined reference to '_gb_adRequest'
    68. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26932: error: undefined reference to '_gb_adRequest'
    69. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26971: error: undefined reference to '_gb_analyticsRequest'
    70. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:26971: error: undefined reference to '_gb_analyticsRequest'
    71. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27030: error: undefined reference to '_gb_openModuleWindow'
    72. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27030: error: undefined reference to '_gb_openModuleWindow'
    73. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27053: error: undefined reference to '_gb_storyAnimation'
    74. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27053: error: undefined reference to '_gb_storyAnimation'
    75. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27076: error: undefined reference to '_gb_userBilanceCallback'
    76. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27076: error: undefined reference to '_gb_userBilanceCallback'
    77. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27099: error: undefined reference to '_gb_activityPing'
    78. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27099: error: undefined reference to '_gb_activityPing'
    79. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27122: error: undefined reference to '_gb_gameSettings'
    80. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27122: error: undefined reference to '_gb_gameSettings'
    81. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27145: error: undefined reference to '_gb_gameRestart'
    82. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27145: error: undefined reference to '_gb_gameRestart'
    83. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27167: error: undefined reference to '_gb_gameBan'
    84. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27167: error: undefined reference to '_gb_gameBan'
    85. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27194: error: undefined reference to '_gb_openWindow'
    86. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27194: error: undefined reference to '_gb_openWindow'
    87. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27238: error: undefined reference to '_gb_fullscreen'
    88. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_3.cpp:27238: error: undefined reference to '_gb_fullscreen'
    89. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    90. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    91. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    92. D:\Xtreme Demolition Arena Derby\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_5.cpp:22388: error: undefined reference to 'openWindow'
    93. clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    94.  
    95.  
    96.   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    97.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    98.   at il2cpp.Program.DoRun(String[] args)
    99.   at il2cpp.Program.Run(String[] args)
    100.   at il2cpp.Program.Main(String[] args)
    101.  
    102. UnityEngine.Debug:LogError(Object)
    103. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    104. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    105. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    106. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    107. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    108. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    109. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    110.  
    Code (CSharp):
    1. Exception: C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    2. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    3. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    4. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    5. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    6. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    7. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    8. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    9. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    10. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    11. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    12. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    13. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    14.  
     
  9. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Yes, gb_initGameSignature should be in your script code or an assembly in the project. It looks like it is used in a type named HGarterBrowserServices in the managed code.

    This build works with Mono because Mono resolves this dependency at run time. IL2CPP resolved it at build time, hence the error.
     
  10. giangch

    giangch

    Joined:
    Sep 4, 2019
    Posts:
    2
    Hi all,
    I have error when build apk 64bit ( Unity 2018.4.8f1). You can help me. Thank so much!
    Code (CSharp):
    1. Win32Exception: ApplicationName='C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="E:\Android\RiseUp_v1.1\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="E:\Android\RiseUp_v1.1\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="G:/sdk/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="E:\Android\RiseUp_v1.1\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="E:\Android\RiseUp_v1.1\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='E:\Android\RiseUp_v1.1\Temp\StagingArea\assets\bin\Data\Managed'
    2. System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    3. System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    4. System.Diagnostics.Process.Start ()
    5. (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    6. UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    7. UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    8. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    9. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    10. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:370)
    11. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:351)
    12. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    13. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    14. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    15. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    16. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
    17. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
    18. UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    19. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    20. [code=CSharp]Win32Exception: ApplicationName='C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="E:\Android\RiseUp_v1.1\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="E:\Android\RiseUp_v1.1\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="G:/sdk/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="E:\Android\RiseUp_v1.1\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="E:\Android\RiseUp_v1.1\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='E:\Android\RiseUp_v1.1\Temp\StagingArea\assets\bin\Data\Managed'
    21. System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    22. System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    23. System.Diagnostics.Process.Start ()
    24. (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    25. UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    26. UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    27. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    28. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    29. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:370)
    30. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:351)
    31. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    32. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    33. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    34. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    35. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
    36. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
    37. UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    38. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    39.  
    [/code]
     
  11. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    This looks like it might be a bad Unity installation. Can you look in the editor log to see if there are any other error messages that might provide more details?
     
  12. giangch

    giangch

    Joined:
    Sep 4, 2019
    Posts:
    2
    Hi Sir,
    I download in home page Unity. I'll try install. Thank so much
     
  13. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    Hello Peterson!
    Can you help-me, i'm strugling with this issue. I can build with il2cpp version.
    This is my error log.

    Win32Exception: ApplicationName='D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Programas_Desenvolvimento_Jogos/android-ndk-r13b" --map-file-parser="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Mono.Security.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed'
    System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start ()
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    And this is my log. I'm using unity 2017.4.31f1
     

    Attached Files:

  14. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    @tomaz52

    It looks like your Unity installation is in bad shape somehow. Does the file "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp\build\il2cpp.exe" exist? For some reason the Unity editor cannot run it.
     
  15. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    Hello Peterson, thank you for the fast replay.
    Yes, exist!
     

    Attached Files:

    • PAth.png
      PAth.png
      File size:
      59.4 KB
      Views:
      793
  16. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Ok, when the error happens, leave the Unity editor open and try to run the command that fails with the same command line from a command prompt:

    "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp\build\il2cpp.exe" -convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Programas_Desenvolvimento_Jogos/android-ndk-r13b" --map-file-parser="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Mono.Security.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed'

    Maybe we will get a better error message that indicates the cause of the problem.
     
  17. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    He stops here.

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    Android PostProcess task "Creating Android manifest" took 2806.7353 ms
    Android PostProcess task "Compiling resources" took 10503.3016 ms
    Android PostProcess task "Verifying Android libraries" took 64.2358 ms
    Android PostProcess task "Building DEX" took 29592.2584 ms
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\FacebookSDK\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Photon Unity Networking\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\PlayFabSDK\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Plugins\UnityPurchasing\script\link.xml
    Invoking UnityLinker with arguments: --api=NET_2_0_Subset -out="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -f="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp\LinkerDescriptors" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer/Temp/StagingArea\assets\bin\Data/methods_pointedto_by_uievents.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer/Temp/StagingArea\assets\bin\Data/UnityEngine.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\preserved_derived_types.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\FacebookSDK\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Photon Unity Networking\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\PlayFabSDK\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Plugins\UnityPurchasing\script\link.xml" -d "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll"
    D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/UnityLinker.exe exited after 3823 ms.
    D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 339 ms.
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\FacebookSDK\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Photon Unity Networking\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\PlayFabSDK\link.xml
    UserBlackList: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Plugins\UnityPurchasing\script\link.xml
    Invoking UnityLinker with arguments: --api=NET_2_0_Subset -out="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -f="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp\LinkerDescriptors" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer/Temp/StagingArea\assets\bin\Data/methods_pointedto_by_uievents.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer/Temp/StagingArea\assets\bin\Data/UnityEngine.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\preserved_derived_types.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CrashReporting.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\PerformanceReporting.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ImageConversion.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\SharedInternals.xml" -x "D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Input.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\FacebookSDK\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Photon Unity Networking\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\PlayFabSDK\link.xml" -x "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\Plugins\UnityPurchasing\script\link.xml" -d "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" -a "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll"
    D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/UnityLinker.exe exited after 3773 ms.
    D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 303 ms.
    Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Programas_Desenvolvimento_Jogos/android-ndk-r13b" --map-file-parser="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Mono.Security.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput"


    ______________________________________________________________

    And here when he fails

    D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/il2cpp.exe exited after 349141 ms.
    Failed running D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Programas_Desenvolvimento_Jogos/android-ndk-r13b" --map-file-parser="D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Mono.Security.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput"

    ______________________________________________________________
    And here, he continues after fail


    stdout:
    Building libil2cpp.so with AndroidToolChain.
    Output directory: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
    Cache directory: D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache
    ObjectFiles: 565 of which compiled: 565
    Time Compile: 26935 milliseconds Bulk_mscorlib_7.cpp
    Time Compile: 23522 milliseconds Il2CppAttributes.cpp
    Time Compile: 19778 milliseconds Bulk_Assembly-CSharp_5.cpp
    Time Compile: 13026 milliseconds Bulk_mscorlib_5.cpp
    Time Compile: 12687 milliseconds Il2CppTypeDefinitions.cpp
    Time Compile: 12050 milliseconds Bulk_Assembly-CSharp_7.cpp
    Time Compile: 11834 milliseconds Il2CppMetadataUsage.cpp
    Time Compile: 11634 milliseconds Bulk_mscorlib_8.cpp
    Time Compile: 11586 milliseconds Bulk_Assembly-CSharp_1.cpp
    Time Compile: 11390 milliseconds Bulk_mscorlib_6.cpp
    Total compilation time: 260739 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\tomaz\AppData\Local\Temp\tmpEE09.tmp" -o "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_D9EC8EF0F71F5E39861853C6407F5A40\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\platforms\android-21\arch-arm64" -gcc-toolchain "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -Xlinker -Map="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_D9EC8EF0F71F5E39861853C6407F5A40\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe

    clang++.exe: warning: argument unused during compilation: '-pie'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRequest_m3767898388':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21236: undefined reference to `GADUCreateRequest'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddTestDevice_m2619105564':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21251: undefined reference to `GADUAddTestDevice'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddKeyword_m170650300':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21269: undefined reference to `GADUAddKeyword'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBirthday_m705684977':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21283: undefined reference to `GADUSetBirthday'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetGender_m1672314204':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21293: undefined reference to `GADUSetGender'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUTagForChildDirectedTreatment_m1380093157':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21303: undefined reference to `GADUTagForChildDirectedTreatment'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetExtra_m3623374276':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21321: undefined reference to `GADUSetExtra'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRequestAgent_m1681430595':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21343: undefined reference to `GADUSetRequestAgent'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateBannerView_m637407593':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21371: undefined reference to `GADUCreateBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateSmartBannerView_m3209579712':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21390: undefined reference to `GADUCreateSmartBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBannerCallbacks_m3729149127':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21425: undefined reference to `GADUSetBannerCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUHideBannerView_m2190757742':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21435: undefined reference to `GADUHideBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowBannerView_m3079181443':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21445: undefined reference to `GADUShowBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURemoveBannerView_m1043062268':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21455: undefined reference to `GADURemoveBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestBannerAd_m2043695255':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21465: undefined reference to `GADURequestBannerAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateInterstitial_m379800865':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21479: undefined reference to `GADUCreateInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetInterstitialCallbacks_m3435096038':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21514: undefined reference to `GADUSetInterstitialCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUInterstitialReady_m3465943570':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21524: undefined reference to `GADUInterstitialReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowInterstitial_m317374681':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21535: undefined reference to `GADUShowInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestInterstitial_m1951701167':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21545: undefined reference to `GADURequestInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRewardBasedVideoAd_m2416696805':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21555: undefined reference to `GADUCreateRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURewardBasedVideoAdReady_m4207898111':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21566: undefined reference to `GADURewardBasedVideoAdReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowRewardBasedVideoAd_m3062097867':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21577: undefined reference to `GADUShowRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestRewardBasedVideoAd_m1364215841':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21591: undefined reference to `GADURequestRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRewardBasedVideoAdCallbacks_m60543576':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21633: undefined reference to `GADUSetRewardBasedVideoAdCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateInterstitial_m379800865':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21479: undefined reference to `GADUCreateInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestInterstitial_m1951701167':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21545: undefined reference to `GADURequestInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRequest_m3767898388':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21236: undefined reference to `GADUCreateRequest'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddKeyword_m170650300':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21269: undefined reference to `GADUAddKeyword'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddTestDevice_m2619105564':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21251: undefined reference to `GADUAddTestDevice'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBirthday_m705684977':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21283: undefined reference to `GADUSetBirthday'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetGender_m1672314204':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21293: undefined reference to `GADUSetGender'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUTagForChildDirectedTreatment_m1380093157':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21303: undefined reference to `GADUTagForChildDirectedTreatment'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRequestAgent_m1681430595':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21343: undefined reference to `GADUSetRequestAgent'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUInterstitialReady_m3465943570':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21524: undefined reference to `GADUInterstitialReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowInterstitial_m317374681':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21535: undefined reference to `GADUShowInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRewardBasedVideoAd_m2416696805':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21555: undefined reference to `GADUCreateRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestRewardBasedVideoAd_m1364215841':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21591: undefined reference to `GADURequestRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowRewardBasedVideoAd_m3062097867':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21577: undefined reference to `GADUShowRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURewardBasedVideoAdReady_m4207898111':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21566: undefined reference to `GADURewardBasedVideoAdReady'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)
    stderr:

    Exce��o Sem Tratamento: Unity.IL2CPP.Building.BuilderFailedException: D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\tomaz\AppData\Local\Temp\tmpEE09.tmp" -o "D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_D9EC8EF0F71F5E39861853C6407F5A40\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\platforms\android-21\arch-arm64" -gcc-toolchain "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "D:\Programas_Desenvolvimento_Jogos\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -Xlinker -Map="D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_D9EC8EF0F71F5E39861853C6407F5A40\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe

    clang++.exe: warning: argument unused during compilation: '-pie'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRequest_m3767898388':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21236: undefined reference to `GADUCreateRequest'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddTestDevice_m2619105564':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21251: undefined reference to `GADUAddTestDevice'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddKeyword_m170650300':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21269: undefined reference to `GADUAddKeyword'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBirthday_m705684977':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21283: undefined reference to `GADUSetBirthday'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetGender_m1672314204':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21293: undefined reference to `GADUSetGender'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUTagForChildDirectedTreatment_m1380093157':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21303: undefined reference to `GADUTagForChildDirectedTreatment'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetExtra_m3623374276':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21321: undefined reference to `GADUSetExtra'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRequestAgent_m1681430595':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21343: undefined reference to `GADUSetRequestAgent'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateBannerView_m637407593':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21371: undefined reference to `GADUCreateBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateSmartBannerView_m3209579712':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21390: undefined reference to `GADUCreateSmartBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBannerCallbacks_m3729149127':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21425: undefined reference to `GADUSetBannerCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUHideBannerView_m2190757742':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21435: undefined reference to `GADUHideBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowBannerView_m3079181443':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21445: undefined reference to `GADUShowBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURemoveBannerView_m1043062268':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21455: undefined reference to `GADURemoveBannerView'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestBannerAd_m2043695255':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21465: undefined reference to `GADURequestBannerAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateInterstitial_m379800865':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21479: undefined reference to `GADUCreateInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetInterstitialCallbacks_m3435096038':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21514: undefined reference to `GADUSetInterstitialCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUInterstitialReady_m3465943570':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21524: undefined reference to `GADUInterstitialReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowInterstitial_m317374681':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21535: undefined reference to `GADUShowInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestInterstitial_m1951701167':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21545: undefined reference to `GADURequestInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRewardBasedVideoAd_m2416696805':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21555: undefined reference to `GADUCreateRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURewardBasedVideoAdReady_m4207898111':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21566: undefined reference to `GADURewardBasedVideoAdReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowRewardBasedVideoAd_m3062097867':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21577: undefined reference to `GADUShowRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestRewardBasedVideoAd_m1364215841':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21591: undefined reference to `GADURequestRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRewardBasedVideoAdCallbacks_m60543576':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21633: undefined reference to `GADUSetRewardBasedVideoAdCallbacks'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateInterstitial_m379800865':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21479: undefined reference to `GADUCreateInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestInterstitial_m1951701167':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21545: undefined reference to `GADURequestInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRequest_m3767898388':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21236: undefined reference to `GADUCreateRequest'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddKeyword_m170650300':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21269: undefined reference to `GADUAddKeyword'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUAddTestDevice_m2619105564':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21251: undefined reference to `GADUAddTestDevice'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetBirthday_m705684977':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21283: undefined reference to `GADUSetBirthday'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetGender_m1672314204':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21293: undefined reference to `GADUSetGender'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUTagForChildDirectedTreatment_m1380093157':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21303: undefined reference to `GADUTagForChildDirectedTreatment'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUSetRequestAgent_m1681430595':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21343: undefined reference to `GADUSetRequestAgent'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUInterstitialReady_m3465943570':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21524: undefined reference to `GADUInterstitialReady'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowInterstitial_m317374681':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21535: undefined reference to `GADUShowInterstitial'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUCreateRewardBasedVideoAd_m2416696805':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21555: undefined reference to `GADUCreateRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURequestRewardBasedVideoAd_m1364215841':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21591: undefined reference to `GADURequestRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURelease_m763974323':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21357: undefined reference to `GADURelease'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADUShowRewardBasedVideoAd_m3062097867':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21577: undefined reference to `GADUShowRewardBasedVideoAd'
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Library\il2cpp_android_arm64-v8a\il2cpp_cache\FCAA7E117A9BF77ED082CDE86493CAC0.o: In function `Externs_GADURewardBasedVideoAdReady_m4207898111':
    D:\UnitySourceCodesAndUtils\8Pool_5.6\8Pool\Billiard Multiplayer\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_2.cpp:21566: undefined reference to `GADURewardBasedVideoAdReady'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)

    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:336)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:317)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:160)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:34)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:272)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:164)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:882)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:183)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:339)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:318)
    UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    Exception: D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:336
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) [0x00206] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:317
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x00093] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:160
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x00020] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:34
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d7] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:272
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:164)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:882)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
    UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:183)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:339)
    UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:318)
    UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
    UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
    UnityEngine.Experimental.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 130)


    -------------------------------------------------------------------------------
    Build Report
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 64.1 mb 76.9%
    Meshes 1.7 mb 2.0%
    Animations 70.1 kb 0.1%
    Sounds 2.3 mb 2.8%
    Shaders 448.6 kb 0.5%
    Other Assets 1.2 mb 1.5%
    Levels 6.0 mb 7.2%
    Scripts 2.3 mb 2.7%
    Included DLLs 5.1 mb 6.1%
    File headers 179.6 kb 0.2%
    Total User Assets 83.4 mb 100.0%
    Complete build size 83.4 mb
    Used Assets and files from the Resources folder, sorted by uncompressed size:
    3.5 mb 4.2% Assets/8Ball/Sprites/DontEdit/tableMask.png
    3.5 mb 4.2% Assets/8Ball/Sprites/Edit/Tables/table8.png
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    3.5 mb 4.2% Assets/8Ball/Sprites/Edit/Tables/table6.png
    3.5 mb 4.2% Assets/8Ball/Sprites/Edit/Tables/table5.png
    3.5 mb 4.2% Assets/8Ball/Sprites/Edit/Tables/table4.png
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    3.5 mb 4.2% Assets/8Ball/Sprites/Edit/Tables/table1.png
    2.7 mb 3.2% Assets/Sinuquinha/Art/Models/kawetofe_assets/kawetofe_DirtyWoodenCrate/textures/dirty/Crate01_dirty_AlbedoTransparency.png
    1.6 mb 1.9% Assets/Sinuquinha/Art/UI/Interface/4.png
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    1.5 mb 1.8% Assets/Sinuquinha/Art/UI/Interface/1.png
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    1.5 mb 1.8% Assets/Sinuquinha/Art/UI/Interface/5.png
    1.5 mb 1.8% Assets/Sinuquinha/Art/UI/Interface/3.png
    1.5 mb 1.8% Assets/Sinuquinha/Art/UI/Interface/7.png
    1.5 mb 1.8% Assets/Sinuquinha/Art/Models/SurvivalStylizedCharacters/Assets/Models/Character/char_all_parts.fbx
    1.1 mb 1.4% Assets/8Ball/Sprites/Edit/ballsTypeMessage.png
    851.1 kb 1.0% Assets/Sinuquinha/Sound/Music/Music1.ogg
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    55.9 kb 0.1% Assets/8Ball/Sprites/Edit/winner_text.png
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    49.4 kb 0.1% Assets/8Ball/Sounds/sfx_coins.mp3
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    49.1 kb 0.1% Assets/Sinuquinha/Art/Models/RestaurantBar_Vol1/Textures/TX_Pool_Table_01_ALB.TGA
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    Assets/PlayFabSDK/Ionic.Zlib/GZipStream.cs
    Assets/PlayFabSDK/Ionic.Zlib/Inflate.cs
    Assets/PlayFabSDK/Ionic.Zlib/InfTree.cs
    Assets/PlayFabSDK/Ionic.Zlib/ParallelDeflateOutputStream.cs
    Assets/PlayFabSDK/Ionic.Zlib/Zlib.cs
    Assets/PlayFabSDK/Ionic.Zlib/ZlibBaseStream.cs
    Assets/PlayFabSDK/Ionic.Zlib/ZlibCodec.cs
    Assets/PlayFabSDK/Ionic.Zlib/ZlibConstants.cs
    Assets/PlayFabSDK/Ionic.Zlib/ZlibStream.cs
    Assets/PlayFabSDK/Ionic.Zlib/ZTree.cs
    Assets/PlayFabSDK/Public/PlayFabClientAPI.cs
    Assets/PlayFabSDK/Public/PlayFabClientModels.cs
    Assets/PlayFabSDK/Public/PlayFabSettings.cs
    Assets/PlayFabSDK/Uunit/UnityIncrementalTestRunner.cs
    Assets/PlayFabSDK/Uunit/UUnitAssert.cs
    Assets/PlayFabSDK/Uunit/UUnitAssertException.cs
    Assets/PlayFabSDK/Uunit/UUnitTestCase.cs
    Assets/PlayFabSDK/Uunit/UUnitTestResult.cs
    Assets/PlayFabSDK/Uunit/UUnitTestSuite.cs
    "Assets/Sinuquinha/Art/Models/Tim's Assets/Probs/Ceiling Fan/Scripts/Fan_Rotation.cs"
    "Assets/Sinuquinha/Art/UI/Simple UI/Samples/IconPreview.cs"
    Assets/Sinuquinha/Scripts/ChangePointViewCamera.cs
    Assets/Sinuquinha/Scripts/Monetization/Reward_UI.cs
    Assets/Sinuquinha/Scripts/Monetization/UnityAdd_controller.cs
    Assets/Sinuquinha/Scripts/RandomBackgroundImages.cs
    Assets/Sinuquinha/Scripts/RandomMusic.cs
    Assets/Sinuquinha/Scripts/SinuquinhaHack.cs
    -r:D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll
    -r:D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll
    -r:D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Mono\lib\mono\unity\UnityScript.dll
    -r:D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Mono\lib\mono\unity\UnityScript.Lang.dll
    -r:D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\Mono\lib\mono\unity\Boo.Lang.dll
    -sdk:unity

    -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
    Compilation succeeded - 79 warning(s)
    -----CompilerOutput:-stderr----------
    Assets/8Ball/Scripts/InitMenuScript.cs(13,1): warning CS0105: The using directive for `UnityEngine.Advertisements' appeared previously in this namespace
    Assets/8Ball/Scripts/FacebookManager.cs(13,19): warning CS0108: `FacebookManager.name' hides inherited member `UnityEngine.Object.name'. Use the new keyword if hiding was intended
    D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(16,14): warning CS0108: `SpawnBallsScript.renderer' hides inherited member `UnityEngine.Component.renderer'. Use the new keyword if hiding was intended
    D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/MoveAvatar.cs(6,24): warning CS0108: `MoveAvatar.transform' hides inherited member `UnityEngine.Component.transform'. Use the new keyword if hiding was intended
    D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/PlayFabManager.cs(1115,17): warning CS0114: `PlayFabManager.OnPhotonPlayerDisconnected(PhotonPlayer)' hides inherited member `Photon.PunBehaviour.OnPhotonPlayerDisconnected(PhotonPlayer)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(701,29): (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/SetMyData.cs(8,20): warning CS0108: `SetMyData.name' hides inherited member `UnityEngine.Object.name'. Use the new keyword if hiding was intended
    D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/FacebookFriendsMenu.cs(184,20): warning CS0219: The variable `friendName' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CircleLineRenderer.cs(14,22): warning CS0618: `UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: `Use positionCount instead.'
    Assets/8Ball/Scripts/Game/CueController.cs(173,23): warning CS1717: Assignment made to same variable; did you mean to assign something else?
    Assets/8Ball/Scripts/Game/CueController.cs(481,39): warning CS0219: The variable `dist' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(553,23): warning CS0219: The variable `dist' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(565,30): warning CS0219: The variable `script' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(566,23): warning CS0219: The variable `balls' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(1048,19): warning CS0219: The variable `distance' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(1599,15): warning CS0219: The variable `angle' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/HUDFPS.cs(25,27): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/8Ball/Scripts/Game/HUDFPS.cs(43,26): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/8Ball/Scripts/Game/HUDFPS.cs(46,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/8Ball/Scripts/Game/HUDFPS.cs(49,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/8Ball/Scripts/Game/HUDFPS.cs(51,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/8Ball/Scripts/Game/LockZPosition.cs(338,35): warning CS0168: The variable `e' is declared but never used
    Assets/8Ball/Scripts/InitMenuScript.cs(100,9): warning CS0436: The type `UnityEngine.SceneManagement.SceneManager' conflicts with the imported type of same name'. Ignoring the imported type definition
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1282,18): (Location of the symbol related to previous warning)
    D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll (Location of the symbol related to previous warning)
    Assets/8Ball/Scripts/PhotonChatListener.cs(91,67): warning CS0618: `RoomOptions.isVisible' is obsolete: `Use property with uppercase naming instead.'
    Assets/8Ball/Scripts/PhotonChatListener.cs(91,86): warning CS0618: `RoomOptions.maxPlayers' is obsolete: `Use property with uppercase naming instead.'
    Assets/8Ball/Scripts/PlayFabManager.cs(1187,55): warning CS0618: `RoomOptions.isVisible' is obsolete: `Use property with uppercase naming instead.'
    Assets/8Ball/Scripts/PlayFabManager.cs(1187,74): warning CS0618: `RoomOptions.maxPlayers' is obsolete: `Use property with uppercase naming instead.'
    Assets/8Ball/Scripts/PlayFabManager.cs(660,40): warning CS0219: The variable `data' is assigned but its value is never used
    Assets/Localization/Plugins/LocalizedAsset.cs(36,40): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/Localization/Plugins/LocalizedAsset.cs(38,13): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/Localization/Plugins/LocalizedAsset.cs(38,30): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1258,65): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1263,31): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1268,31): warning CS0618: `UnityEditor.EditorApplication.SaveScene()' is obsolete: `Use EditorSceneManager.SaveScene'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1273,31): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1286,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1291,25): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1309,32): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1321,32): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1335,93): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs(317,35): warning CS0618: `UnityEngine.Application.isLoadingLevel' is obsolete: `This property is deprecated, please use LoadLevelAsync to detect if a specific scene is currently loading.'
    Assets/8Ball/Scripts/FacebookManager.cs(15,41): warning CS0414: The private field `FacebookManager.FbLoginButton' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(45,21): warning CS0414: The private field `CueController.multiFirstShotDirection' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(48,18): warning CS0414: The private field `CueController.firstShot' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(49,9): warning CS0414: The private field `CueController.updateCount' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(58,18): warning CS0414: The private field `CueController.raisedSixEvent' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/CueController.cs(1040,13): warning CS0414: The private field `CueController.lastCorrectPosition' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(13,19): warning CS0414: The private field `DontGoThroughtThings.partialExtent' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(19,20): warning CS0414: The private field `DontGoThroughtThings.TAG' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(36,10): warning CS0414: The private field `DontGoThroughtThings.aa' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/FakeShadowController.cs(7,19): warning CS0414: The private field `FakeShadowController.initZPos' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/FakeShadowController.cs(9,23): warning CS0414: The private field `FakeShadowController.rigid' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/GameControllerScript.cs(27,9): warning CS0414: The private field `GameControllerScript.loopCount' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/LockZPosition.cs(35,10): warning CS0414: The private field `LockZPosition.ballInMovement' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/PotedBallsGUIController.cs(22,17): warning CS0414: The private field `PotedBallsGUIController.cc1' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/ShotPowerScript.cs(23,17): warning CS0414: The private field `ShotPowerScript.gameManager' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(10,18): warning CS0414: The private field `SpawnBallsScript.ballsInMotion' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(11,22): warning CS0414: The private field `SpawnBallsScript.animator' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(19,28): warning CS0414: The private field `SpawnBallsScript.spinControl' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpinController.cs(14,22): warning CS0414: The private field `SpinController.anim' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpinController.cs(17,22): warning CS0414: The private field `SpinController.anim2' is assigned but its value is never used
    Assets/8Ball/Scripts/Game/SpinController.cs(21,25): warning CS0414: The private field `SpinController.rectCollider' is assigned but its value is never used
    Assets/8Ball/Scripts/IAPController.cs(15,32): warning CS0414: The private field `IAPController.extensions' is assigned but its value is never used
    Assets/8Ball/Scripts/InitMenuScript.cs(37,57): warning CS0067: The event `InitMenuScript.Evt_ChangeGameModeCountDown' is never used
    Assets/8Ball/Scripts/PhotonChatListener2.cs(13,20): warning CS0414: The private field `PhotonChatListener2.senderID' is assigned but its value is never used
    Assets/8Ball/Scripts/PhotonChatListener2.cs(14,20): warning CS0414: The private field `PhotonChatListener2.roomName' is assigned but its value is never used
    Assets/8Ball/Scripts/PlayFabManager.cs(1191,20): warning CS0649: Field `PlayFabManager.roomname' is never assigned to, and will always have its default value `null'
    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(13,20): warning CS0414: The private field `AdMobObjectController.IOSCallerID' is assigned but its value is never used
    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(14,20): warning CS0414: The private field `AdMobObjectController.WPCallerID' is assigned but its value is never used
    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(28,17): warning CS0414: The private field `AdMobObjectController.attempts' is assigned but its value is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(24,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdLoaded' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(25,60): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdFailedToLoad' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(26,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdOpening' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(27,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdStarted' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(28,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdClosed' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(29,43): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdRewarded' is never used
    Assets/GoogleMobileAds/Common/DummyClient.cs(30,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdLeavingApplication' is never used
    Assets/GoogleMobileAds/Platforms/iOS/InterstitialClient.cs(42,46): warning CS0067: The event `GoogleMobileAds.iOS.InterstitialClient.OnAdClosing' is never used
    Assets/Sinuquinha/Scripts/Monetization/Reward_UI.cs(23,34): warning CS0414: The private field `Reward_UI._credits' is assigned but its value is never used
    Assets/Sinuquinha/Scripts/SinuquinhaHack.cs(5,35): warning CS0414: The private field `SinuquinhaHack._instance' is assigned but its value is never used
    -----EndCompilerOutput---------------
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp\Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 42 milliseconds
    Pass: 1 took 107 milliseconds
    - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll

    -----Compiler Commandline Arguments:
    Filename: D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\MonoBleedingEdge\bin\mono.exe
    Arguments: D:\Programas_Desenvolvimento_Jogos\Unity2017.4.31f1\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mcs.exe @temp/UnityTempFile-6f833d3cc5438da4c91aff54135948a5
    index: 104
    Responsefile: Temp/UnityTempFile-6f833d3cc5438da4c91aff54135948a5 Contents:
    -debug
    -target:library
    -nowarn:0169
    -langversion:4
    -out:Temp/Assembly-CSharp-Editor.dll
    -unsafe
    -r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    -r:Library/ScriptAssemblies/Assembly-CSharp.dll
    -r:Library/ScriptAssemblies/Assembly-UnityScript.dll
    -r:Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEditor.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.WebModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
    -r:D:/Programas_Desenvolvimento_Jogos/Unity2017.4.31f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
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    Assets/PlayFabSDK/Editor/AndroidManifestManager.cs
    Assets/PlayFabSDK/Editor/PlayFabHelp.cs
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    Assets/PlayFabSDK/Uunit/Editor/UUnitTestRunner.cs
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    -sdk:2.0

    -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll
    Compilation succeeded - 10 warning(s)
    -----CompilerOutput:-stderr----------
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(386,49): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(69,85): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(102,100): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(102,50): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(390,13): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs(156,27): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs(156,27): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewInspector.cs(155,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls()' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
    Assets/Photon Unity Networking/Editor/PhotonNetwork/ServerSettingsInspector.cs(52,83): warning CS0618: `UnityEditor.EditorGUILayout.EnumMaskField(string, System.Enum, params UnityEngine.GUILayoutOption[])' is obsolete: `EnumMaskField has been deprecated. Use EnumFlagsField instead.'
    Assets/PlayFabSDK/Editor/PlayFabPackager.cs(50,70): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'
    -----EndCompilerOutput---------------
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    Assets/8Ball/Scripts/InitMenuScript.cs(13,1): warning CS0105: The using directive for `UnityEngine.Advertisements' appeared previously in this namespace

    (Filename: Assets/8Ball/Scripts/InitMenuScript.cs Line: 13)

    Assets/8Ball/Scripts/FacebookManager.cs(13,19): warning CS0108: `FacebookManager.name' hides inherited member `UnityEngine.Object.name'. Use the new keyword if hiding was intended

    (Filename: Assets/8Ball/Scripts/FacebookManager.cs Line: 13)

    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(16,14): warning CS0108: `SpawnBallsScript.renderer' hides inherited member `UnityEngine.Component.renderer'. Use the new keyword if hiding was intended

    (Filename: Assets/8Ball/Scripts/Game/SpawnBallsScript.cs Line: 16)

    Assets/8Ball/Scripts/MoveAvatar.cs(6,24): warning CS0108: `MoveAvatar.transform' hides inherited member `UnityEngine.Component.transform'. Use the new keyword if hiding was intended

    (Filename: Assets/8Ball/Scripts/MoveAvatar.cs Line: 6)

    Assets/8Ball/Scripts/PlayFabManager.cs(1115,17): warning CS0114: `PlayFabManager.OnPhotonPlayerDisconnected(PhotonPlayer)' hides inherited member `Photon.PunBehaviour.OnPhotonPlayerDisconnected(PhotonPlayer)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

    (Filename: Assets/8Ball/Scripts/PlayFabManager.cs Line: 1115)

    Assets/8Ball/Scripts/SetMyData.cs(8,20): warning CS0108: `SetMyData.name' hides inherited member `UnityEngine.Object.name'. Use the new keyword if hiding was intended

    (Filename: Assets/8Ball/Scripts/SetMyData.cs Line: 8)

    Assets/8Ball/Scripts/FacebookFriendsMenu.cs(184,20): warning CS0219: The variable `friendName' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/FacebookFriendsMenu.cs Line: 184)

    Assets/8Ball/Scripts/Game/CircleLineRenderer.cs(14,22): warning CS0618: `UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: `Use positionCount instead.'

    (Filename: Assets/8Ball/Scripts/Game/CircleLineRenderer.cs Line: 14)

    Assets/8Ball/Scripts/Game/CueController.cs(173,23): warning CS1717: Assignment made to same variable; did you mean to assign something else?

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 173)

    Assets/8Ball/Scripts/Game/CueController.cs(481,39): warning CS0219: The variable `dist' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 481)

    Assets/8Ball/Scripts/Game/CueController.cs(553,23): warning CS0219: The variable `dist' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 553)

    Assets/8Ball/Scripts/Game/CueController.cs(565,30): warning CS0219: The variable `script' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 565)

    Assets/8Ball/Scripts/Game/CueController.cs(566,23): warning CS0219: The variable `balls' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 566)

    Assets/8Ball/Scripts/Game/CueController.cs(1048,19): warning CS0219: The variable `distance' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 1048)

    Assets/8Ball/Scripts/Game/CueController.cs(1599,15): warning CS0219: The variable `angle' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 1599)

    Assets/8Ball/Scripts/Game/HUDFPS.cs(25,27): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/8Ball/Scripts/Game/HUDFPS.cs Line: 25)

    Assets/8Ball/Scripts/Game/HUDFPS.cs(43,26): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/8Ball/Scripts/Game/HUDFPS.cs Line: 43)

    Assets/8Ball/Scripts/Game/HUDFPS.cs(46,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/8Ball/Scripts/Game/HUDFPS.cs Line: 46)

    Assets/8Ball/Scripts/Game/HUDFPS.cs(49,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/8Ball/Scripts/Game/HUDFPS.cs Line: 49)

    Assets/8Ball/Scripts/Game/HUDFPS.cs(51,30): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/8Ball/Scripts/Game/HUDFPS.cs Line: 51)

    Assets/8Ball/Scripts/Game/LockZPosition.cs(338,35): warning CS0168: The variable `e' is declared but never used

    (Filename: Assets/8Ball/Scripts/Game/LockZPosition.cs Line: 338)

    Assets/8Ball/Scripts/InitMenuScript.cs(100,9): warning CS0436: The type `UnityEngine.SceneManagement.SceneManager' conflicts with the imported type of same name'. Ignoring the imported type definition

    (Filename: Assets/8Ball/Scripts/InitMenuScript.cs Line: 100)

    Assets/8Ball/Scripts/PhotonChatListener.cs(91,67): warning CS0618: `RoomOptions.isVisible' is obsolete: `Use property with uppercase naming instead.'

    (Filename: Assets/8Ball/Scripts/PhotonChatListener.cs Line: 91)

    Assets/8Ball/Scripts/PhotonChatListener.cs(91,86): warning CS0618: `RoomOptions.maxPlayers' is obsolete: `Use property with uppercase naming instead.'

    (Filename: Assets/8Ball/Scripts/PhotonChatListener.cs Line: 91)

    Assets/8Ball/Scripts/PlayFabManager.cs(1187,55): warning CS0618: `RoomOptions.isVisible' is obsolete: `Use property with uppercase naming instead.'

    (Filename: Assets/8Ball/Scripts/PlayFabManager.cs Line: 1187)

    Assets/8Ball/Scripts/PlayFabManager.cs(1187,74): warning CS0618: `RoomOptions.maxPlayers' is obsolete: `Use property with uppercase naming instead.'

    (Filename: Assets/8Ball/Scripts/PlayFabManager.cs Line: 1187)

    Assets/8Ball/Scripts/PlayFabManager.cs(660,40): warning CS0219: The variable `data' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/PlayFabManager.cs Line: 660)

    Assets/Localization/Plugins/LocalizedAsset.cs(36,40): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/Localization/Plugins/LocalizedAsset.cs Line: 36)

    Assets/Localization/Plugins/LocalizedAsset.cs(38,13): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/Localization/Plugins/LocalizedAsset.cs Line: 38)

    Assets/Localization/Plugins/LocalizedAsset.cs(38,30): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    (Filename: Assets/Localization/Plugins/LocalizedAsset.cs Line: 38)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1258,65): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1258)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1263,31): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1263)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1268,31): warning CS0618: `UnityEditor.EditorApplication.SaveScene()' is obsolete: `Use EditorSceneManager.SaveScene'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1268)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1273,31): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1273)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1286,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1286)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1291,25): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1291)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1309,32): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1309)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1321,32): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1321)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs(1335,93): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs Line: 1335)

    Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs(317,35): warning CS0618: `UnityEngine.Application.isLoadingLevel' is obsolete: `This property is deprecated, please use LoadLevelAsync to detect if a specific scene is currently loading.'

    (Filename: Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs Line: 317)

    Assets/8Ball/Scripts/FacebookManager.cs(15,41): warning CS0414: The private field `FacebookManager.FbLoginButton' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/FacebookManager.cs Line: 15)

    Assets/8Ball/Scripts/Game/CueController.cs(45,21): warning CS0414: The private field `CueController.multiFirstShotDirection' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 45)

    Assets/8Ball/Scripts/Game/CueController.cs(48,18): warning CS0414: The private field `CueController.firstShot' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 48)

    Assets/8Ball/Scripts/Game/CueController.cs(49,9): warning CS0414: The private field `CueController.updateCount' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 49)

    Assets/8Ball/Scripts/Game/CueController.cs(58,18): warning CS0414: The private field `CueController.raisedSixEvent' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 58)

    Assets/8Ball/Scripts/Game/CueController.cs(1040,13): warning CS0414: The private field `CueController.lastCorrectPosition' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/CueController.cs Line: 1040)

    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(13,19): warning CS0414: The private field `DontGoThroughtThings.partialExtent' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs Line: 13)

    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(19,20): warning CS0414: The private field `DontGoThroughtThings.TAG' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs Line: 19)

    Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs(36,10): warning CS0414: The private field `DontGoThroughtThings.aa' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/DontGoThroughtThings.cs Line: 36)

    Assets/8Ball/Scripts/Game/FakeShadowController.cs(7,19): warning CS0414: The private field `FakeShadowController.initZPos' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/FakeShadowController.cs Line: 7)

    Assets/8Ball/Scripts/Game/FakeShadowController.cs(9,23): warning CS0414: The private field `FakeShadowController.rigid' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/FakeShadowController.cs Line: 9)

    Assets/8Ball/Scripts/Game/GameControllerScript.cs(27,9): warning CS0414: The private field `GameControllerScript.loopCount' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/GameControllerScript.cs Line: 27)

    Assets/8Ball/Scripts/Game/LockZPosition.cs(35,10): warning CS0414: The private field `LockZPosition.ballInMovement' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/LockZPosition.cs Line: 35)

    Assets/8Ball/Scripts/Game/PotedBallsGUIController.cs(22,17): warning CS0414: The private field `PotedBallsGUIController.cc1' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/PotedBallsGUIController.cs Line: 22)

    Assets/8Ball/Scripts/Game/ShotPowerScript.cs(23,17): warning CS0414: The private field `ShotPowerScript.gameManager' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/ShotPowerScript.cs Line: 23)

    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(10,18): warning CS0414: The private field `SpawnBallsScript.ballsInMotion' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpawnBallsScript.cs Line: 10)

    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(11,22): warning CS0414: The private field `SpawnBallsScript.animator' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpawnBallsScript.cs Line: 11)

    Assets/8Ball/Scripts/Game/SpawnBallsScript.cs(19,28): warning CS0414: The private field `SpawnBallsScript.spinControl' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpawnBallsScript.cs Line: 19)

    Assets/8Ball/Scripts/Game/SpinController.cs(14,22): warning CS0414: The private field `SpinController.anim' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpinController.cs Line: 14)

    Assets/8Ball/Scripts/Game/SpinController.cs(17,22): warning CS0414: The private field `SpinController.anim2' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpinController.cs Line: 17)

    Assets/8Ball/Scripts/Game/SpinController.cs(21,25): warning CS0414: The private field `SpinController.rectCollider' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/Game/SpinController.cs Line: 21)

    Assets/8Ball/Scripts/IAPController.cs(15,32): warning CS0414: The private field `IAPController.extensions' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/IAPController.cs Line: 15)

    Assets/8Ball/Scripts/InitMenuScript.cs(37,57): warning CS0067: The event `InitMenuScript.Evt_ChangeGameModeCountDown' is never used

    (Filename: Assets/8Ball/Scripts/InitMenuScript.cs Line: 37)

    Assets/8Ball/Scripts/PhotonChatListener2.cs(13,20): warning CS0414: The private field `PhotonChatListener2.senderID' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/PhotonChatListener2.cs Line: 13)

    Assets/8Ball/Scripts/PhotonChatListener2.cs(14,20): warning CS0414: The private field `PhotonChatListener2.roomName' is assigned but its value is never used

    (Filename: Assets/8Ball/Scripts/PhotonChatListener2.cs Line: 14)

    Assets/8Ball/Scripts/PlayFabManager.cs(1191,20): warning CS0649: Field `PlayFabManager.roomname' is never assigned to, and will always have its default value `null'

    (Filename: Assets/8Ball/Scripts/PlayFabManager.cs Line: 1191)

    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(13,20): warning CS0414: The private field `AdMobObjectController.IOSCallerID' is assigned but its value is never used

    (Filename: Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs Line: 13)

    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(14,20): warning CS0414: The private field `AdMobObjectController.WPCallerID' is assigned but its value is never used

    (Filename: Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs Line: 14)

    Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs(28,17): warning CS0414: The private field `AdMobObjectController.attempts' is assigned but its value is never used

    (Filename: Assets/GoogleMobileAds/Api/AdMobClasses/AdMobObjectController.cs Line: 28)

    Assets/GoogleMobileAds/Common/DummyClient.cs(24,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdLoaded' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 24)

    Assets/GoogleMobileAds/Common/DummyClient.cs(25,60): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdFailedToLoad' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 25)

    Assets/GoogleMobileAds/Common/DummyClient.cs(26,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdOpening' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 26)

    Assets/GoogleMobileAds/Common/DummyClient.cs(27,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdStarted' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 27)

    Assets/GoogleMobileAds/Common/DummyClient.cs(28,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdClosed' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 28)

    Assets/GoogleMobileAds/Common/DummyClient.cs(29,43): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdRewarded' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 29)

    Assets/GoogleMobileAds/Common/DummyClient.cs(30,46): warning CS0067: The event `GoogleMobileAds.Common.DummyClient.OnAdLeavingApplication' is never used

    (Filename: Assets/GoogleMobileAds/Common/DummyClient.cs Line: 30)

    Assets/GoogleMobileAds/Platforms/iOS/InterstitialClient.cs(42,46): warning CS0067: The event `GoogleMobileAds.iOS.InterstitialClient.OnAdClosing' is never used

    (Filename: Assets/GoogleMobileAds/Platforms/iOS/InterstitialClient.cs Line: 42)

    Assets/Sinuquinha/Scripts/Monetization/Reward_UI.cs(23,34): warning CS0414: The private field `Reward_UI._credits' is assigned but its value is never used

    (Filename: Assets/Sinuquinha/Scripts/Monetization/Reward_UI.cs Line: 23)

    Assets/Sinuquinha/Scripts/SinuquinhaHack.cs(5,35): warning CS0414: The private field `SinuquinhaHack._instance' is assigned but its value is never used

    (Filename: Assets/Sinuquinha/Scripts/SinuquinhaHack.cs Line: 5)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(386,49): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs Line: 386)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(69,85): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs Line: 69)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(102,100): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs Line: 102)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(102,50): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs Line: 102)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs(390,13): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonConverter.cs Line: 390)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs(156,27): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs Line: 156)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs(156,27): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonEditor.cs Line: 156)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewInspector.cs(155,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls()' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewInspector.cs Line: 155)

    Assets/Photon Unity Networking/Editor/PhotonNetwork/ServerSettingsInspector.cs(52,83): warning CS0618: `UnityEditor.EditorGUILayout.EnumMaskField(string, System.Enum, params UnityEngine.GUILayoutOption[])' is obsolete: `EnumMaskField has been deprecated. Use EnumFlagsField instead.'

    (Filename: Assets/Photon Unity Networking/Editor/PhotonNetwork/ServerSettingsInspector.cs Line: 52)

    Assets/PlayFabSDK/Editor/PlayFabPackager.cs(50,70): warning CS0618: `UnityEditor.BuildTarget.WP8Player' is obsolete: `Use WSAPlayer with Windows Phone 8.1 selected'

    (Filename: Assets/PlayFabSDK/Editor/PlayFabPackager.cs Line: 50)

    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.128112 seconds
    Refreshing native plugins compatible for Editor in 1026.48 ms, found 5 plugins.
    Preloading 2 native plugins for Editor in 0.20 ms.

    ----- Total AssetImport time: 1.121614s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    OnLevelWasLoaded was found on PhotonHandler
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 375)

    Initializing Unity.PackageManager (PackageManager) v2017.4.31 for Unity v2017.4.31f1
    Registering platform support modules:
    Registered platform support modules in: 0.1598433s.
    Native extension for Facebook target not found
    Native extension for WindowsStandalone target not found
    Native extension for WebGL target not found
    Native extension for Metro target not found
    Native extension for iOS target not found
    Native extension for Android target not found
    Refreshing native plugins compatible for Editor in 5.80 ms, found 5 plugins.
    Preloading 2 native plugins for Editor in 0.26 ms.
    App - support-v4:25.3.1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDepenency(Object, String, String)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:processEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:136)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:162)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)

    App - appcompat-v7:25.3.1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDepenency(Object, String, String)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:processEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:136)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:162)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)

    App - cardview-v7:25.3.1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDepenency(Object, String, String)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:processEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:136)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:162)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)

    App - customtabs:25.3.1
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDepenency(Object, String, String)
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
    Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:processEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:136)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:162)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)

    Project GPM data does not exist. Creating new object.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Google.PackageManager.LoggingController:Log(String)
    Google.PackageManager.ProjectManagerController:InflateProjectRecord(String)
    Google.PackageManager.ProjectManagerController:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:processEditorInitializeOnLoad(Type) (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:136)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes() (at C:\buildslave\unity\build\Editor\Mono\EditorAssemblies.cs:162)

    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)

    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.133902 seconds
    Refreshing native plugins compatible for Editor in 2.14 ms, found 5 plugins.
    Preloading 2 native plugins for Editor in 0.22 ms.

    ----- Total AssetImport time: 0.100725s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    UnityIAP: [InitializeOnLoad] Facebook Check
    UnityIAP: Runtime [2017.4.31f1]
    UnityIAP: Current Build is Android:Android
    UnityIAP: stub FacebookStore.dll enabled
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 2.18 ms, found 5 plugins.
    Preloading 2 native plugins for Editor in 0.23 ms.

    ----- Total AssetImport time: 0.399361s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 4.798 seconds
    Platform modules already initialized, skipping
     
  18. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Ok, so this is a different error. The GADUCreateRequest method is an extern method in C# code, and therefore must have a native implementation with IL2CPP. Should there be a native library for Android with this method? If so, make sure that native library is in the build. If not, use #if statements to prevent that extern from being compiled on Android. See https://docs.unity3d.com/Manual/PlatformDependentCompilation.html for details.
     
  19. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    Well, i dont have ideia :( , I just try implement, facebook SDK, UNity ads and Iap purchase, with Photon. The IL2CPP problem build It only occurs when I try to build with one of these sdks, if not, it works normally.. How can i find this GADUCreateRequest method? I know how works if statements ;)
     
  20. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    I believe this function comes from the https://github.com/googleads/googleads-mobile-unity project. You will need to search the C# code in your project to find where the GADUCreateRequest method (and similar methods) are used.
     
  21. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    Well, i changed all GADUCreateRequest references, and the problem still remain, i created a empty project, and happen the same thing. I think that the problem is with unity 2017.4.31f1 version. I will try another unity version.
     
  22. tomaz52

    tomaz52

    Joined:
    Feb 12, 2014
    Posts:
    22
    Well, just downgrade to 2017.4.18f1 and all works!! :)
     
  23. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    I'm glad that it worked!

    The behavior here should be no different in any 2017.4 version though. I'm surprised .18 worked where .31 did not. Do you happen to still have the error message from the .31 version that failed to build?
     
  24. appvillas

    appvillas

    Joined:
    Aug 21, 2015
    Posts:
    14
    HI @JoshPeterson i have issue but little bit different from others Build Successful but no apk generated
    i check the file is present: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe
    i am using Unity 2018.3.11f
    here is error
    Code (CSharp):
    1. Win32Exception: ApplicationName='C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\user\Downloads\Client_issue_v2\Client_issue_v2\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\user\Downloads\Client_issue_v2\Client_issue_v2\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/user/Desktop/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="C:\Users\user\Downloads\Client_issue_v2\Client_issue_v2\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="C:\Users\user\Downloads\Client_issue_v2\Client_issue_v2\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='C:\Users\user\Downloads\Client_issue_v2\Client_issue_v2\Temp\StagingArea\assets\bin\Data\Managed', Native error = You do not have the required permissions for this operation.
    2.  
    3. System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <3845a180c26b4889bc2d47593a665814>:0)
    4. System.Diagnostics.Process.Start () (at <3845a180c26b4889bc2d47593a665814>:0)
    5. (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    6. UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    7. UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    8. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    9. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    10. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    11. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    12. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    13. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    14. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
    15. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
    16. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
    17. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <df7ba4d130594d168eec372b930522d4>:0)
    18. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    19. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
     
  25. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    I think the issue is this error:

    "You do not have the required permissions for this operation."

    We have seen this in a few other cases. It seems to have something to do with the way the Unity editor is installed on this computer. Please try to run Unity as an administrator account, and I suspect that this error will not occur.
     
    appvillas likes this.
  26. chouhdaryarslan123

    chouhdaryarslan123

    Joined:
    Jul 29, 2018
    Posts:
    4
    Hi @JoshPeterson Can you help me with this ? Thank you !

    Failed running C:\Program Files\Unity\2019_2_14\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\chouh\Documents\RCC Car Simulation 2019\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/2019_2_14/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/2019_2_14/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Android/android-ndk-r16b-windows-x86_64/android-ndk-r16b" --profiler-report --map-file-parser="C:/Program Files/Unity/2019_2_14/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/chouh/Documents/RCC Car Simulation 2019/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/chouh/Documents/RCC Car Simulation 2019/Temp/StagingArea/Il2Cpp/il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
    Cache directory: C:\Users\chouh\Documents\RCC Car Simulation 2019\Library\il2cpp_android_arm64-v8a\il2cpp_cache
    ObjectFiles: 198 of which compiled: 0
    Total compilation time: 191 milliseconds.
    il2cpp.exe didn't catch exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so'.
    File name: 'C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
    at Unity.IL2CPP.Building.ToolChains.AndroidToolChain.OnAfterLink(NPath outputFile, CppToolChainContext toolChainContext, Boolean forceRebuild, Boolean verbose)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
    at Unity.IL2CPP.Building.ToolChains.AndroidToolChain.OnAfterLink(NPath outputFile, CppToolChainContext toolChainContext, Boolean forceRebuild, Boolean verbose)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
     
  27. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Does the file "C:\Users\chouh\Documents\RCC Car Simulation 2019\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" exist? That should be generated earlier in the build process. I'm unsure why a later part of the build process cannot find it.

    It could be that the path to that file is too long, so you could try to move the Unity project to a shorter path. But I don't think the path is beyond the Windows path limit.
     
  28. chouhdaryarslan123

    chouhdaryarslan123

    Joined:
    Jul 29, 2018
    Posts:
    4
    I even moved the project to Desktop but still facing the same issue also i downloaded another unity version but having same error
     
  29. chouhdaryarslan123

    chouhdaryarslan123

    Joined:
    Jul 29, 2018
    Posts:
    4
    Hi @JoshPeterson Reinstalling NDK Resolved my problem !
     
    JoshPeterson likes this.