Hi, I'm targeting webgl and I want to reduce the builds start up time by reducing the amount of stuff webassembly has to do at the start. I've read that user scripts are never stripped, and I'm using a number of packages including cinemachine which I'm assuming count as user scripts. Some of the packages I'm only using a tiny bit of, I'm only using CinemachineVirtualCamera and CinemachineBrain from Cinemachine. Is there anything like the reverse of link.xml where I can specify a set of classes to not preserve? I guess it would be tricky to set up and still have to project compile, especially for 3rd party packages, but I also have my own packages with a similar situation where I can confidently say if a behaviour is not being used in scenes or referenced in code
I'm not sure if you're aware or not but there's a dedicated sub-forum for WebGL here. I can move your post there if you wish?