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IL2CPP & Shader Compiler Crash on Jenkins Build Server

Discussion in 'Editor & General Support' started by massiveminiteam, Mar 24, 2020.

  1. massiveminiteam

    massiveminiteam

    Joined:
    Aug 28, 2018
    Posts:
    109
    Hi,

    we are running a Jenkins build server with one node and multiple build agents running in parallel. Multiple times a day the IL2CPP or the Shader Compiler are crashing because different build agents are accessing the compiler at the same time.

    Our current solution is to just have one build agent which is limiting our speed to deploy new builds. We thought about running Unity within a Docker Container, but this can't be done for all platforms right now (we're having trouble getting a Windows Docker with Unity to build a project).

    Has anyone of you a solution for this problem or any experience that might help us?

    Thank you!
     
  2. yagodar

    yagodar

    Joined:
    Oct 10, 2016
    Posts:
    17
    Hi,

    we have exact the same problem. Has anyone solve this? We have to build one build only after another, but not in parallel. What are the restrictions and how to handle it?
     
  3. massiveminiteam

    massiveminiteam

    Joined:
    Aug 28, 2018
    Posts:
    109
    No simultaneous builds sadly. We have one agent and moving to more nodes instead more agents in the future.
     
  4. yagodar

    yagodar

    Joined:
    Oct 10, 2016
    Posts:
    17
    Sadly.
    If we resolve this - I will write here.