I want use sharpDX.input, in the mono all thing work well. but in il2cpp , il2cpp said some not implement # First Error Message ``` IL2CPP error for method 'System.Void SharpDX.Utilities::Read(System.IntPtr,T&)' in assembly 'C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\SharpDX.dll' Additional information: Build a development build for more information.System.NotImplementedException ``` # Second Error Message ``` IL2CPP error for method 'System.Void SharpDX.Utilities::Read(System.IntPtr,T&)' in assembly 'C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\SharpDX.dll' Additional information: Build a development build for more information. δʵ�ָ÷���������� il2cpp.exe didn't catch exception: System.NotImplementedException ``` # SharpDX code ``` public unsafe static T Read<T>(IntPtr source) where T : struct { return *(T*)(void*)source; } // here! public unsafe static void Read<T>(IntPtr source, ref T data) where T : struct { data = *(T*)(void*)source; } ``` # Platform Window 10
Unity 2018.1.9f Error 1: ``` IL2CPP error for method 'System.Void SharpDX.Utilities::Read(System.IntPtr,T&)' in assembly 'C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\SharpDX.dll' Additional information: Build a development build for more information. δʵ�ָ÷�������� ``` Error 2: ``` Failed running C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityjit" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Debug" --outputpath="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Assets\..\Library/il2cpp_cache" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\System.dll" --generatedcppdir="C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\il2cppOutput" stdout: IL2CPP error for method 'System.Void SharpDX.Utilities::Read(System.IntPtr,T&)' in assembly 'C:\Workspace\Unity\aicfve-previz\PrevizUnityEditor\Temp\StagingArea\Data\Managed\SharpDX.dll' Additional information: Build a development build for more information. δʵ�ָ÷���������� il2cpp.exe didn't catch exception: System.NotImplementedException: δʵ�ָ÷���������� �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Process(Instruction instruction, MethodDefinition method) �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.ProcessType(TypeDefinition type) �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Collect(AssemblyDefinition assembly) �� Unity.IL2CPP.AssemblyConverter.Apply() �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles) �� il2cpp.Program.DoRun(String[] args) �� il2cpp.Program.Run(String[] args) �� il2cpp.Program.Main(String[] args) stderr: δ��������쳣: System.NotImplementedException: δʵ�ָ÷���������� �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Process(Instruction instruction, MethodDefinition method) �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.ProcessType(TypeDefinition type) �� Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Collect(AssemblyDefinition assembly) �� Unity.IL2CPP.AssemblyConverter.Apply() �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles) �� il2cpp.Program.DoRun(String[] args) �� il2cpp.Program.Run(String[] args) �� il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:362) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42) DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192) DesktopStandalonePostProcessorostProcess(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) ``` Error 3: ``` Exception: C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:362) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.Collections.Generic.ICollection`1[T] userAssemblies, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42) DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192) DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) ```
Please submit a bug-report, including a project to reproduce the issue, as described in this document: https://unity3d.com/unity/qa/bug-reporting Submitting a bug-report allows Unity Technologies to take a look at this issue. After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number (the number only, not the link) in this forum thread for Unity staff to pick up, in case they see it.