So, whenever I try to build my project with il2cpp as backend, I get crashes when trying to run the standalone. The resolution window shows up, then the exe crashes. I've tried all the build options I could think of, the final target I settled on is x64 / development build. The error doesn't tell me anything reasonable, really: Stack Trace of Crashed Thread 3340: 0x00007FFB728B6E31 (GameAssembly) [k:\bin\2018.2.6\editor\data\il2cpp\libil2cpp\icalls\system\microsoft.win32\nativemethods.cpp:30] il2cpp::icalls::System::Microsoft::Win32::NativeMethods::GetProcessTimes 0x00007FFB70B6EAC0 (GameAssembly) [k:\checkpointalpha\temp\stagingarea\data\il2cppoutput\bulk_system_0.cpp:22343] NativeMethods_GetProcessTimes_m1357047 Could anybody help me track this down? The same project works when build with mono backend - so am I stuck with mono, forever? I'm attaching the entire crash log.