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IL2CPP Managed Debugger for Standalone Players

Discussion in 'Experimental Scripting Previews' started by JoshPeterson, Mar 8, 2018.

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  1. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    We're happy to announce that 2018.1b10 includes an experimental managed code debugger for IL2CPP. This debugger works only with standalone player builds for Windows and macOS. It should have feature parity with the managed debugger for the Mono scripting backend. Note that the IL2CPP debugger works with the new scripting runtime only.

    In the 2018.2 release of Unity, we're planning to ship a fully supported managed code debugger for all IL2CPP platforms. However, we hope to get some early feedback, so please, give it a try!

    (I'll prevent replies to this thread - please open new threads for any issues you find.)
     
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