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Feature Request IL2CPP macOS Build Target From Windows

Discussion in 'Experimental Scripting Previews' started by LuGus-Jan, Mar 8, 2023.

  1. LuGus-Jan

    LuGus-Jan

    Joined:
    Oct 3, 2016
    Posts:
    179
    Hi

    I recently discovered that, with Unity 2021 LTS and later, it is possible to install the IL2CPP option for Linux on Windows systems. This is neat, since it doesn't require to run the editor on multiple systems to perform this build. I was wondering whether a similar feature is in the works to also add macOS as a build target for that.

    Is this being considered or implemented? If so, is there a timeline available for this?

    Thanks in advance!
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    It is possible to target an iOS player from a Windows editor. However, that "build" will generate an Xcode project which you must copy to a macOS machine to compile and deploy to the iOS device.
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    MacOS also isn't possible. That also requires xCode