Hello, I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows. So far so good, my setup works lovely, however I cannot benefit from incremental build when compiling the C++ files with XCode when the Unity project was previously build from Windows. As a result, each minor change requires a full recompilation of the XCode proejct which is a bit lengthy. See incremental IL2CPP feature described here: http://forum.unity3d.com/threads/incremental-builds-for-il2cpp.365470/ Incremental build is a nice feature which allows you to reuse data from previous builds and to speed up the deployment. However, on windows, when deploying the project, I do not get prompted the "append" option like on OS X, instead I only see one popup which says. "WARNING: all files and folders located in target folder will be deleted by build process." Is there a work-around to get this feature working on Windows too, if not is it in the roadmap ? !!! Serious post !!! Please do not tell me to simply get a mac as I like this workflow better. Also the VM is not capable of loading Unity projects and compile them, it can only compile C++ files from XCode and deploy the final app to the device. Thanks in advance.