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IL2CPP incremental build for iOS when building from Windows

Discussion in 'iOS and tvOS' started by matmuze, Aug 10, 2016.

  1. matmuze

    matmuze

    Joined:
    Jan 14, 2014
    Posts:
    27
    Hello,

    I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows.

    So far so good, my setup works lovely, however I cannot benefit from incremental build when compiling the C++ files with XCode when the Unity project was previously build from Windows.

    As a result, each minor change requires a full recompilation of the XCode proejct which is a bit lengthy.

    See incremental IL2CPP feature described here:
    http://forum.unity3d.com/threads/incremental-builds-for-il2cpp.365470/

    Incremental build is a nice feature which allows you to reuse data from previous builds and to speed up the deployment.

    However, on windows, when deploying the project, I do not get prompted the "append" option like on OS X, instead I only see one popup which says.

    "WARNING: all files and folders located in target folder will be deleted by build process."

    Is there a work-around to get this feature working on Windows too, if not is it in the roadmap ?


    !!! Serious post !!! Please do not tell me to simply get a mac as I like this workflow better.

    Also the VM is not capable of loading Unity projects and compile them, it can only compile C++ files from XCode and deploy the final app to the device.

    Thanks in advance.
     
  2. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Unfortunately this is known limitation of iOS support on Windows. There's no workaround for that.
     
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