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IL2CPP failed to link debug symbols

Discussion in 'macOS' started by brettj, Jul 26, 2020.

  1. brettj

    brettj

    Joined:
    Feb 9, 2015
    Posts:
    43
    I'm getting an error on the IL2CPP Mac build (see below). It looks like the it's not finding the file because of the space in the filename.

    Running Unity 2019.4.5, MacOS 10.15.5


    Temp/StagingArea/Thousand Threads.app/Contents/Frameworks/GameAssembly.dylib: failed to link debug symbols
    stdout:
    stderr:
    error: cannot parse the debug map for 'Temp/StagingArea/Thousand': No such file or directory

    UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor:ProcessPlatformSpecificIL2CPPOutput(BuildPostProcessArgs)
    DesktopStandalonePostProcessor:ProcessIl2CppOutputForBinary(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:287)
    DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:231)
    DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42)
    UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
    Builder:Build(String, BuildTargetGroup, BuildTarget, ScriptingImplementation, String, Action, Action) (at Assets/Editor/Builder.cs:73)
    Builder:BuildMacAppStore() (at Assets/Editor/Builder.cs:199)
     
    Last edited: Jul 26, 2020
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    Oh man, can we have a bug report on this?

    In the mean time, should be able to work around it by removing the space from the project name.
     
  3. brettj

    brettj

    Joined:
    Feb 9, 2015
    Posts:
    43
    No problem. It's Case 1266276. Thanks!