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il2cpp.exe problem in 2019.1.8

Discussion in 'Web' started by witcher101, Jul 28, 2019.

  1. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    516
    Getting this error after i upgraded to 2019.1.8
    Code (CSharp):
    1.  Failed running M:\Unity\2019.1.8f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="E:\Unity projects\villan simulator\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="E:\Unity projects\villan simulator\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ARModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FileSystemHttpModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser=M:/Unity/2019.1.8f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="E:/Unity projects/villan simulator/Temp/StagingArea/Data/Managed" --generatedcppdir="E:/Unity projects/villan simulator/Temp/StagingArea/Data/il2cppOutput"
    2.  
    3. stdout:
    4.  
    5. Building build.bc with EmscriptenToolChain
    6.  
    7.     Output directory: E:\Unity projects\villan simulator\Temp\StagingArea\Data\Native
    8.  
    9.     Cache directory: E:\Unity projects\villan simulator\Library\il2cpp_cache
    10.  
    11. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: WARNING  root: -I or -L of an absolute path "-IM:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass '-Wno-warn-absolute-paths' to emcc to hide this warning.
    12.  
    13. opt: Unknown command line argument '-disable-vectorize'.  Try: 'M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\opt -help'
    14.  
    15. opt: Did you mean '-disable-verify'?
    16.  
    17. Traceback (most recent call last):
    18.  
    19.  File "C:\Program Files\Emscripten\emscripten\1.29.0\emcc", line 1132, in <module>
    20.  
    21.    shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
    22.  
    23.  File "C:\Program Files\Emscripten\emscripten\1.29.0\tools\shared.py", line 1401, in llvm_opt
    24.  
    25.    assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
    26.  
    27. AssertionError: Failed to run llvm optimizations:
    28.  
    29.  
    30.  
    31.  
    32.  
    33. Invocation was: Executable: "M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    34.  
    35. Arguments: -E "C:\Program Files\Emscripten\emscripten\1.29.0\emcc" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\external\bdwgc\include" -I"E:\Unity projects\villan simulator\Temp\StagingArea\Data\il2cppOutput" "E:\Unity projects\villan simulator\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c" -o "E:\Unity projects\villan simulator\Library\il2cpp_cache\5239266544F76A02FF0227FDD360808F.o"
    36.  
    37.  
    38.  
    39.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    40.  
    41.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    42.  
    43.   at il2cpp.Program.DoRun(String[] args)
    44.  
    45.   at il2cpp.Program.Run(String[] args)
    46.  
    47.   at il2cpp.Program.Main(String[] args)
    48.  
    49. stderr:
    50.  
    51.  
    52.  
    53. Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: WARNING  root: -I or -L of an absolute path "-IM:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass '-Wno-warn-absolute-paths' to emcc to hide this warning.
    54.  
    55. opt: Unknown command line argument '-disable-vectorize'.  Try: 'M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\opt -help'
    56.  
    57. opt: Did you mean '-disable-verify'?
    58.  
    59. Traceback (most recent call last):
    60.  
    61.  File "C:\Program Files\Emscripten\emscripten\1.29.0\emcc", line 1132, in <module>
    62.  
    63.    shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
    64.  
    65.  File "C:\Program Files\Emscripten\emscripten\1.29.0\tools\shared.py", line 1401, in llvm_opt
    66.  
    67.    assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
    68.  
    69. AssertionError: Failed to run llvm optimizations:
    70.  
    71.  
    72.  
    73.  
    74.  
    75. Invocation was: Executable: "M:\Unity\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
    76.  
    77. Arguments: -E "C:\Program Files\Emscripten\emscripten\1.29.0\emcc" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\libil2cpp" -I"M:\Unity\2019.1.8f1\Editor\Data\il2cpp\external\bdwgc\include" -I"E:\Unity projects\villan simulator\Temp\StagingArea\Data\il2cppOutput" "E:\Unity projects\villan simulator\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c" -o "E:\Unity projects\villan simulator\Library\il2cpp_cache\5239266544F76A02FF0227FDD360808F.o"
    78.  
    79.  
    80.  
    81.   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    82.  
    83.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    84.  
    85.   at il2cpp.Program.DoRun(String[] args)
    86.  
    87.   at il2cpp.Program.Run(String[] args)
    88.  
    89.   at il2cpp.Program.Main(String[] args)
    90.  
    91.  
    92. UnityEngine.Debug:LogError(Object)
    93. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    94. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    95. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    96. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    97. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    98. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
    99. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    100.  
    101.  
    102. Exception: M:\Unity\2019.1.8f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    103. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    104. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    105. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    106. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    107. UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    108. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
    109. UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:387)
    110. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:930)
    111. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    112. UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    113. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    114.  
    115.  
    It used to work properly in 2018.2.3