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/il2cpp.exe did not run properly

Discussion in 'Editor & General Support' started by abhededam, Jul 8, 2020.

  1. abhededam

    abhededam

    Joined:
    Jul 8, 2020
    Posts:
    1
    Hey I am trying to make a windows Standalone build and get these Errors:

    Failed running C:\Program Files\Unity\Hub\Editor\2019.4.2f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\Users\abhed\Documents\GitHub\Prototyp\P6_2020_Prototype_AIS-Cream\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Users\abhed\Documents\GitHub\Prototyp\P6_2020_Prototype_AIS-Cream\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/abhed/Documents/GitHub/Prototyp/P6_2020_Prototype_AIS-Cream/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/abhed/Documents/GitHub/Prototyp/P6_2020_Prototype_AIS-Cream/Temp/StagingArea/Data/il2cppOutput

    stdout:
    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


    bei Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    bei il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    bei il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    bei il2cpp.Program.Main(String[] args)
    stderr:

    Unbehandelte Ausnahme: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


    bei Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    bei il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    bei il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    bei il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    and also this:

    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.2f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2cbbf8f8c622459ca9fa64194b7b6e6e>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    i am using unity in german, so there might be some german terms in between/at the start of the error. Hope anyone knows what my Problem ist
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,648
    As the error message indicates, you will need to install Visual Studio with the C++ workload in order to use IL2CPP. You can install that from Microsoft.
     
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