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il2cpp.exe did not run properly

Discussion in 'Unity Build Automation' started by HungPark, May 29, 2019.

  1. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    bbc18d60-77b6-11ec-8024-1923161d18ed
    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
    com.ptc.vuforia.engine@8.5.9 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.ptc.vuforia.engine@8.5.9)
    com.unity.collab-proxy@1.14.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.collab-proxy@1.14.4)
    com.unity.ext.nunit@1.0.6 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.ide.rider@1.2.1 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.rider@1.2.1)
    com.unity.ide.visualstudio@2.0.12 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.visualstudio@2.0.12)
    com.unity.ide.vscode@1.2.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.vscode@1.2.4)
    com.unity.test-framework@1.1.29 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.test-framework@1.1.29)
    com.unity.textmeshpro@2.1.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.textmeshpro@2.1.4)
    com.unity.timeline@1.3.0-preview.3 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.timeline@1.3.0-preview.3)
    Built-in packages:
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    com.unity.modules.ai@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.subsystems@1.0.0)

    [Subsystems] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 13.41s seconds
    Refreshing native plugins compatible for Editor in 156440.10 ms, found 14 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Initialize engine version: 2019.4.34f1 (6a9faed444f2)
    [Subsystems] Discovering subsystems at path C:/Program Files/Unity 2019.4.34f1/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path C:/Users/Confident/Desktop/ARAPP2.0/Assets
    GfxDevice: creating device client; threaded=1
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    Driver: 20.19.15.5126
    Initialize mono
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    Mono config path = 'C:/Program Files/Unity 2019.4.34f1/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536
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    Registering precompiled unity dll's ...
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    Launched and connected shader compiler UnityShaderCompiler.exe after 1.13 seconds
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    Unloading 197 Unused Serialized files (Serialized files now loaded: 0)
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    Deserialize: 2024.719 ms
    Integration: 1767.089 ms
    Integration of assets: 13.376 ms
    Thread Wait Time: 21.339 ms
    Total Operation Time: 3826.524 ms
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    Unloading 416 unused Assets to reduce memory usage. Loaded Objects now: 2411.
    Total: 233.188300 ms (FindLiveObjects: 0.790000 ms CreateObjectMapping: 0.237300 ms MarkObjects: 228.112100 ms DeleteObjects: 4.047300 ms)

    [MODES] Loading mode Default (0) for mode-current-id-Augmented Future
    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    <RI> Initialized touch support.

    IsTimeToCheckForNewEditor: Update time 1642264406 current 1642439714
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    [Project] Loading completed in 874.458 seconds
    Project init time: 39.212 seconds
    Template init time: 0.000 seconds
    Services packages init time: 0.000 seconds
    Package Manager init time: 0.000 seconds
    Asset Database init time: 0.000 seconds
    Global illumination init time: 0.000 seconds
    Assemblies load time: 0.000 seconds
    Unity extensions init time: 0.009 seconds
    Asset Database refresh time: 0.000 seconds
    Scene opening time: 17.044 seconds
    Refreshing native plugins compatible for Editor in 8274.50 ms, found 14 plugins.
    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 128.8 MB.
    System memory in use after: 128.7 MB.

    Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 3082.
    Total: 15.028100 ms (FindLiveObjects: 0.665800 ms CreateObjectMapping: 0.188100 ms MarkObjects: 13.472900 ms DeleteObjects: 0.699400 ms)

    EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600
    Created GICache directory at C:/Users/Confident/AppData/LocalLow/Unity/Caches/GiCache. Took: 1.937s, timestamps: [887.959 - 889.896]
    gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    Setting up 1 worker threads for Enlighten.
    Thread -> id: 25bc -> priority: 1
    [00:01:07] Enlighten: Builtin Sky manager started.
    TrimDiskCacheJob: Current cache size 0mb
    [00:01:07] Enlighten: Finished 1 Bake Ambient Probe job (0.02s execute, 0.00s integrate, 0.60s wallclock)
    [00:01:08] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.08s wallclock)
    <RI> Initialized touch support.

    You have disabled ARCore support for Vuforia Engine, but the ARCore library is still present in your project.

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Vuforia.EditorClasses.PlayerSettingsValidationResultExtensions:Log (System.Action`1<string>,string)
    Vuforia.EditorClasses.PlayerSettingsValidationResultExtensions:Info (string)
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    System.Collections.Generic.List`1<Vuforia.EditorClasses.VuforiaLifeCycleTask>:ForEach (System.Action`1<Vuforia.EditorClasses.VuforiaLifeCycleTask>)
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    UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:<OnBuildPreProcess>b__1 (UnityEditor.Build.IPreprocessBuildWithReport)
    UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair<UnityEditor.Build.IPreprocessBuild, UnityEditor.Build.IPreprocessBuildWithReport> (System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuild>,System.Action`1<UnityEditor.Build.IPreprocessBuild>,System.Collections.Generic.List`1<UnityEditor.Build.IPreprocessBuildWithReport>,System.Action`1<UnityEditor.Build.IPreprocessBuildWithReport>,bool)
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    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
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    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
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    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
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    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
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    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
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    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
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    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Android PostProcess task "Checking prerequisites" took 125.1915 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 3012.7478 ms
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
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    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
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    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
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    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
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    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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    UnityEditor.Android.SDKManager:UpdatePackagesList ()
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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
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    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
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    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
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    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
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    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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    UnityEditor.Android.SDKManager:UpdatePackagesList ()
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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
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    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
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    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
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    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
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    UnityEditor.BuildPlayerWindow:OnGUI ()
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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
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    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
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    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
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    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
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    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
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    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
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    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
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  2. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
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    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
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    -cloudEnvironment
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    -hubSessionId
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    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
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    com.unity.modules.video@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.subsystems@1.0.0)

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    [Package Manager] Done registering packages in 13.41s seconds
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    <RI> Initialized touch support.

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    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
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    EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600
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    gi::BakeBackendSwitch: switching bake backend from 3 to 1.
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    [00:01:08] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.08s wallclock)
    <RI> Initialized touch support.

    You have disabled ARCore support for Vuforia Engine, but the ARCore library is still present in your project.

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    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Android PostProcess task "Checking prerequisites" took 125.1915 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 3012.7478 ms
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
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    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 52307.456ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 136.874ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 4.675ms
    FixTempGuids: 0.034ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 14.249ms
    UnloadStreamsBegin: 0.295ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.550ms
    GetLoadedSourceAssetsSnapshot: 22.409ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.101ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 810.350ms
    Refresh completed in 0.329828 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 329.792ms
    InvokeBeforeRefreshCallbacks: 0.845ms
    ApplyChangesToAssetFolders: 0.097ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 308.849ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 12.037ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
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    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
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    Untracked: 2.826ms
     
  3. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    @JoshPeterson

    Unity Console


    Exception: C:\Program Files\Unity 2019.4.34f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!


    Failed running "C:\Program Files\Unity 2019.4.34f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Confident\Desktop\ARAPP2.0\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Confident\Desktop\ARAPP2.0\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity 2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity 2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/Confident/Documents/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity 2019.4.34f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/Confident/Desktop/ARAPP2.0/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/Confident/Desktop/ARAPP2.0/Temp/StagingArea/Il2Cpp/il2cppOutput


    stdout:

    Building libil2cpp.so with AndroidToolChain

    Output directory: C:\Users\Confident\Desktop\ARAPP2.0\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a

    Cache directory: C:\Users\Confident\Desktop\ARAPP2.0\Library\il2cpp_android_armeabi-v7a\il2cpp_cache

    il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)

    --- End of inner exception stack trace ---

    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)

    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)

    ---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---


    ---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---


    ---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---


    ---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---


    stderr:


    Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)

    --- End of inner exception stack trace ---

    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)

    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)

    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)

    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)

    at il2cpp.Program.Main(String[] args)


    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditorInternal.IL2CPPBuilder.Run () (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a62274e3cf264793ab003fc3e81fb523>:0)

    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a62274e3cf264793ab003fc3e81fb523>:0)

    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a62274e3cf264793ab003fc3e81fb523>:0)

    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <a62274e3cf264793ab003fc3e81fb523>:0)

    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <785fa035f6c842aea795e821898770c6>:0)

    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    FWIW I would recommend attaching the Unity editor log as a file to one post in the future. That will avoid the long text across multiple posts and make your posts easier to read.

    It looks like this might be the error message we care about:

    System.ComponentModel.Win32Exception: The system cannot find the file specified

    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)

    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)

    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)

    That usually means the Android NDK is not installed properly. Can you build an empty Unity project?
     
  5. PeaceTheDev

    PeaceTheDev

    Joined:
    Jan 9, 2021
    Posts:
    2
    Are you guys till trying to solve this?
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Yes - the bug report ended up being non-public, so I can't link to it. However, the fix should be in these versions:

    2022.2.0a9
    2022.1.0b14
    2021.3.0f1
    2020.3.33f1
     
  7. gaishinbu

    gaishinbu

    Joined:
    Oct 10, 2015
    Posts:
    64


    dasdasd.JPG

    I'm fed up with these silly bugs of Unity. I just do it as a hobby. I wonder if serious game developers can stand it.
    I installed clean Unity version 2021.3.1. I was able to build another game. But I am getting this error in my other game. can you help?

     
    Last edited: Sep 17, 2022
  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    This looks like an error I've not seen before. Can you submit a bug report for this error? https://unity3d.com/unity/qa/bug-reporting
     
  9. jijifly01

    jijifly01

    Joined:
    Nov 17, 2022
    Posts:
    3
    @JoshPeterson Hello Josh please i need your help i'm using unity 2019.4.40 and when i want to build my game i get this error

    Exception: C:\Program Files\Unity2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    Failed running "C:\Program Files\Unity2019.4.40f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\UNITY\UNITY SOURCE CODE\Picture Coloring – Color By Numbers\PictureColoringUnityProject_1\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\UNITY\UNITY SOURCE CODE\Picture Coloring – Color By Numbers\PictureColoringUnityProject_1\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity2019.4.40f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/PG/Z_NDK/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity2019.4.40f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/UNITY/UNITY SOURCE CODE/Picture Coloring – Color By Numbers/PictureColoringUnityProject_1/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/UNITY/UNITY SOURCE CODE/Picture Coloring – Color By Numbers/PictureColoringUnityProject_1/Temp/StagingArea/Il2Cpp/il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: D:\UNITY\UNITY SOURCE CODE\Picture Coloring - Color By Numbers\PictureColoringUnityProject_1\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: D:\UNITY\UNITY SOURCE CODE\Picture Coloring - Color By Numbers\PictureColoringUnityProject_1\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 134 of which compiled: 134
    Time Compile: 27939 milliseconds Lump_libil2cpp_vm.cpp
    Time Compile: 14666 milliseconds Il2CppAttributes.cpp
    Time Compile: 14326 milliseconds mscorlib4.cpp
    Time Compile: 14271 milliseconds Lump_libil2cpp_icalls.cpp
    Time Compile: 14214 milliseconds System.cpp
    Time Compile: 13894 milliseconds Generics6.cpp
    Time Compile: 13532 milliseconds Generics1.cpp
    Time Compile: 12805 milliseconds Il2CppInvokerTable.cpp
    Time Compile: 12662 milliseconds Generics2.cpp
    Time Compile: 12626 milliseconds mscorlib1.cpp
    Total compilation time: 71902 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\PG\Z_NDK\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\BoBo\AppData\Local\Temp\tmp97BF.tmp" -o "D:\UNITY\UNITY SOURCE CODE\Picture Coloring - Color By Numbers\PictureColoringUnityProject_1\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_7768932AF622E631CCF50E89AFB868EF\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/76F406616D8B7A57A1AC659823DB39FA.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1E14E92678A5D597523BE5AA22470152.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/26ECE9D7FA1DA58782283A96A2D6E85E.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2712F6DB1AE37C3482978620815ACDF9.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D12385DBEB935DC8F3BCBDA492F520C0.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4A87B32047E9DC8074E54C5A2BD94ABD.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0A8BF94B1C896DC7DC43E9C8B4C3B259.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/96433B54E4D8F5AC8B88556E2E84A825.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C2D3C81566A54CDFFBBB57C1B9B44D86.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F95D188FF9E618829616E1AD72B7E90D.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/132AFCC174F953EAAE274B7CB5C1DE54.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/31E932E3EAF7F42DBABC1B8B353003DE.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/79EB5C74A43FBBBBD4E5C1E2FE564048.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5EF00EB8EF1CAF18B6224EA51167741E.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6DD0989A23F727F03552BFCC9BD9D42D.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A273A4AD44A0BB3D9EFDF40B752C48AE.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A030629AB9B0C49834C44F6041EE0089.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CF0865CADDBCB0AF2EA9D078BB628591.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DCE0D86C7EDA8BED3894F8950FCE4084.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0D318B245B66F19B21CF13DF79F05ACF.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8A4A53FA43A4D5BA5A2F9E78A37DD5D3.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D4BBBA26A3CCF8959FD05395D9E308FA.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/75C77474C73BC2AB93CCCA57D4862B9E.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8F9310E2A4FA46748593CBC6D4FC6771.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3F11F543C89A774AA8EEFDC62E86DC19.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/812ADC63284CDCD35BD12C7AE5302267.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3646B8F46CD9C7FD152E11A45278EFAC.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AC241D2364833A9876DCE763414716A3.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8E7BF036DDFFF45EDF6B8F2A803850BB.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3EDD6005CDEFC466B321DD181CB864A0.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B0E006A6FA3BC68DFB2053A3DD981310.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BF33E3826D738C1D3608DC0DEC09F7F2.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0CECFFF49D6FC4E8BD99CF4217A5D92B.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EED91D28123F3F25D4C3271ADC993475.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6DB1CE9D0CDE356DF16AAE4C8B4A7C4C.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E66E9DC7BAC706FC2526F0329870E15C.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9206E1E8BF35AE22A1102F662EC73DFF.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7507AC97890AF2B440EF7915ABB3C676.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/934AF459022B965D0EC2B7FFD042E8A2.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/65C4F862F61840B8C685B6037207076A.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/535AED35EBE14FEEF6A618BF5AEACDF3.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/91FB6DB4197646EF38F58274200A9266.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3585C8050BAE74365836A55FCD8C0798.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3DC24D984F93EADC5DA80791E9168F2B.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7D42F15681D6C3BC4ACE06E281EAD4C9.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F6164E70135C2AB6DC59E8C62C431913.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/45944E1E6B0B4FDAD4D56A3AD1E4BAE7.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/89B72F4E937D25DEEF63A74F43A5DCF1.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/180F2B2C2D2A6649163BEFE34B731E1D.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6F8DE29C1A211FCFED2981303CB67935.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/31735DED5D633B653CE52FAE7FC47FF4.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2B63BCA56DCC3727ED1FBEA67D758C6C.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A9AC37626E0E521A5ABE134CECE5375B.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D03A0CD17E8EA0ADD85B721C2C37C780.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9A040F0705E65FAAA54530743C108666.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C2BC049272E9CC324FA1F16F77B6B051.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BA0BE5E19F80A1122F05ED4D18391A04.o'
    clang++.exe: error: no such file or directory: 'D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C95CD2380B178497FCA98DC25FC5DC9D.o'
    clang++.exe: error: no such file or directory: 'D:/U<message truncated>
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    My guess is that it is related to the fact that the path:

    D:/UNITY/UNITY SOURCE CODE/Picture Coloring ? Color By Numbers/PictureColoringUnityProject_1/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/76F406616D8B7A57A1AC659823DB39FA.o

    cannot be found. There may be a non-ascii character in that path after the word "Coloring" which is causing the Android NDK tolls to fail. Maybe try to change the path, I wonder if that will help.
     
  11. jijifly01

    jijifly01

    Joined:
    Nov 17, 2022
    Posts:
    3
    Thank You so much Josh, it worked, i have another game i faced the il2cpp error in it too, but this time about API GADU i found the solution here [HELP] il2cpp error while build for 64 bit for google requirements - Unity Forum and i added #if !UNITY_ANDROID / #endif. but after that i get build failed again with this error.


    CommandInvokationFailure: Gradle build failed.
    C:/Program Files/Java/jdk1.8.0_144\bin\java.exe -classpath "C:\Program Files\Unity2019.4.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
    stderr[
    D:\UNITY\UNITY SOURCE CODE\Cookie Blast Mania\Temp\gradleOut\unityLibrary\Soomla\build\generated\source\buildConfig\release\com\soomla\SoomlaApp\BuildConfig.java:4: error: package com.soomla.SoomlaApp clashes with class of same name
    package com.soomla.SoomlaApp;
    ^
    1 error
    FAILURE: Build failed with an exception.
    * What went wrong:
    Execution failed for task ':unityLibrary:Soomla:compileReleaseJavaWithJavac'.
    > Compilation failed; see the compiler error output for details.
    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
    * Get more help at https://help.gradle.org
    BUILD FAILED in 4s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    > Task :unityLibrary:GoogleMobileAdsPlugin:preBuild UP-TO-DATE
    > Task :unityLibrary:google-play-services_lib:preBuild UP-TO-DATE
    > Task :unityLibrary:GROW:preBuild UP-TO-DATE
    > Task :unityLibrary:SoomlaShared:preBuild UP-TO-DATE
    > Task :unityLibrary:Soomla:preBuild UP-TO-DATE
    > Task :launcher:preBuild UP-TO-DATE
    > Task :unityLibrary:preBuild UP-TO-DATE
    > Task :unityLibrary:GROW:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:google-play-services_lib:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:SoomlaShared:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:Soomla:preReleaseBuild UP-TO-DATE
    > Task :unityLibrary:preReleaseBuild UP-TO-DATE
    > Task :launcher:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:checkReleaseManifest UP-TO-DATE
    > Task :unityLibrary:GROW:checkReleaseManifest
    > Task :unityLibrary:GoogleMobileAdsPlugin:checkReleaseManifest
    > Task :unityLibrary:google-play-services_lib:checkReleaseManifest
    > Task :unityLibrary:SoomlaShared:checkReleaseManifest
    > Task :unityLibrary:Soomla:checkReleaseManifest
    > Task :unityLibrary:Soomla:processReleaseManifest
    > Task :unityLibrary:Soomla:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:Soomla:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:SoomlaShared:processReleaseManifest
    > Task :unityLibrary:google-play-services_lib:processReleaseManifest
    > Task :unityLibrary:SoomlaShared:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:google-play-services_lib:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:Soomla:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:google-play-services_lib:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:SoomlaShared:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:SoomlaShared:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:google-play-services_lib:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GROW:processReleaseManifest
    > Task :unityLibrary:Soomla:generateReleaseResValues
    > Task :unityLibrary:GoogleMobileAdsPlugin:processReleaseManifest
    > Task :unityLibrary:GROW:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:Soomla:generateReleaseResources
    > Task :unityLibrary:SoomlaShared:generateReleaseResValues
    > Task :unityLibrary:GoogleMobileAdsPlugin:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:google-play-services_lib:generateReleaseResValues
    > Task :unityLibrary:google-play-services_lib:generateReleaseResources
    > Task :unityLibrary:GROW:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GoogleMobileAdsPlugin:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:SoomlaShared:generateReleaseResources
    > Task :unityLibrary:GROW:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:processReleaseManifest
    > Task :unityLibrary:GoogleMobileAdsPlugin:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:compileReleaseAidl NO-SOURCE
    > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:GROW:generateReleaseResValues
    > Task :unityLibrary:GROW:generateReleaseResources
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseResValues
    > Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseResources
    > Task :unityLibrary:generateReleaseResValues UP-TO-DATE
    > Task :unityLibrary:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:packageReleaseResources UP-TO-DATE
    > Task :unityLibrary:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:generateReleaseSources UP-TO-DATE
    > Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE
    > Task :unityLibrary:Soomla:packageReleaseResources
    > Task :unityLibrary:mergeReleaseShaders UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:packageReleaseResources
    > Task :unityLibrary:GROW:packageReleaseResources
    > Task :unityLibrary:SoomlaShared:packageReleaseResources
    > Task :unityLibrary:compileReleaseShaders UP-TO-DATE
    > Task :unityLibrary:generateReleaseAssets UP-TO-DATE
    > Task :launcher:preReleaseBuild
    > Task :launcher:compileReleaseAidl NO-SOURCE
    > Task :launcher:compileReleaseRenderscript NO-SOURCE
    > Task :unityLibrary:Soomla:generateReleaseRFile
    > Task :launcher:checkReleaseManifest UP-TO-DATE
    > Task :launcher:generateReleaseBuildConfig UP-TO-DATE
    > Task :launcher:generateReleaseSources UP-TO-DATE
    > Task :unityLibrary:SoomlaShared:generateReleaseRFile
    > Task :launcher:mainApkListPersistenceRelease UP-TO-DATE
    > Task :unityLibrary:GROW:generateReleaseRFile
    > Task :unityLibrary:Soomla:generateReleaseBuildConfig
    > Task :launcher:generateReleaseResValues UP-TO-DATE
    > Task :launcher:generateReleaseResources UP-TO-DATE
    > Task :unityLibrary:Soomla:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:Soomla:generateReleaseSources
    > Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseRFile
    > Task :unityLibrary:SoomlaShared:generateReleaseBuildConfig
    > Task :unityLibrary:GROW:generateReleaseBuildConfig
    > Task :unityLibrary:SoomlaShared:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:SoomlaShared:generateReleaseSources
    > Task :unityLibrary:GROW:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:GROW:generateReleaseSources
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseBuildConfig
    > Task :unityLibrary:GoogleMobileAdsPlugin:prepareLintJar UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseSources
    > Task :unityLibrary:GoogleMobileAdsPlugin:javaPreCompileRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:compileReleaseJavaWithJavac
    > Task :unityLibrary:SoomlaShared:javaPreCompileRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:bundleLibCompileRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:prepareLintJarForPublish
    > Task :unityLibrary:GoogleMobileAdsPlugin:mergeReleaseShaders
    > Task :unityLibrary:GoogleMobileAdsPlugin:compileReleaseShaders
    > Task :unityLibrary:GoogleMobileAdsPlugin:generateReleaseAssets
    > Task :unityLibrary:GoogleMobileAdsPlugin:packageReleaseAssets
    > Task :unityLibrary:GoogleMobileAdsPlugin:bundleLibRuntimeRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:SoomlaShared:compileReleaseJavaWithJavac
    > Task :unityLibrary:GoogleMobileAdsPlugin:bundleLibResRelease
    > Task :unityLibrary:SoomlaShared:bundleLibCompileRelease
    > Task :unityLibrary:SoomlaShared:prepareLintJarForPublish
    > Task :unityLibrary:SoomlaShared:mergeReleaseShaders
    > Task :unityLibrary:SoomlaShared:compileReleaseShaders
    > Task :unityLibrary:SoomlaShared:generateReleaseAssets
    > Task :unityLibrary:SoomlaShared:packageReleaseAssets
    > Task :unityLibrary:SoomlaShared:bundleLibRuntimeRelease
    > Task :unityLibrary:SoomlaShared:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:SoomlaShared:bundleLibResRelease
    > Task :launcher:processReleaseManifest
    > Task :launcher:mergeReleaseShaders UP-TO-DATE
    > Task :launcher:compileReleaseShaders UP-TO-DATE
    > Task :launcher:generateReleaseAssets UP-TO-DATE
    > Task :launcher:validateSigningRelease UP-TO-DATE
    > Task :launcher:signingConfigWriterRelease UP-TO-DATE
    > Task :unityLibrary:GoogleMobileAdsPlugin:mergeReleaseJniLibFolders
    > Task :unityLibrary:GROW:javaPreCompileRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:transformNativeLibsWithMergeJniLibsForRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:transformNativeLibsWithStripDebugSymbolForRelease
    > Task :unityLibrary:GoogleMobileAdsPlugin:transformNativeLibsWithIntermediateJniLibsForRelease
    > Task :unityLibrary:SoomlaShared:mergeReleaseJniLibFolders
    > Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
    > Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
    > Task :launcher:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:SoomlaShared:transformNativeLibsWithMergeJniLibsForRelease
    > Task :unityLibrary:SoomlaShared:transformNativeLibsWithStripDebugSymbolForRelease
    > Task :unityLibrary:SoomlaShared:transformNativeLibsWithIntermediateJniLibsForRelease
    > Task :unityLibrary:Soomla:javaPreCompileRelease
    > Task :unityLibrary:packageReleaseAssets
    > Task :unityLibrary:processReleaseJavaRes NO-SOURCE
    > Task :unityLibrary:Soomla:compileReleaseJavaWithJavac FAILED
    > Task :unityLibrary:GROW:compileReleaseJavaWithJavac
    > Task :unityLibrary:google-play-services_lib:packageReleaseResources
    > Task :unityLibrary:mergeReleaseJniLibFolders
    Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
    Use '--warning-mode all' to show the individual deprecation warnings.
    See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
    87 actionable tasks: 63 executed, 24 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <dd2e71f8d45046b88d6d3169a8084aec>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7105be432fb64891b07085914e6cd5c1>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  12. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    I'm not quite sure about this one - the error seems to be related to this:

    D:\UNITY\UNITY SOURCE CODE\Cookie Blast Mania\Temp\gradleOut\unityLibrary\Soomla\build\generated\source\buildConfig\release\com\soomla\SoomlaApp\BuildConfig.java:4: error: package com.soomla.SoomlaApp clashes with class of same name
    package com.soomla.SoomlaApp;

    I'll ask to see if something else knows.
     
  13. jijifly01

    jijifly01

    Joined:
    Nov 17, 2022
    Posts:
    3
    Yes this error i faced after i use this solution [HELP] il2cpp error while build for 64 bit for google requirements - Unity Forum because i get GADU error in il2cpp build fail, but after that i got this error.
    Okay thank you so much Josh, i will check this package com.soomla.SoomlaApp and also i'll wait your response if doesn't work.
     
  14. lOnil

    lOnil

    Joined:
    Oct 1, 2019
    Posts:
    2
    I'm trying to build a android app but i'm having this build error


    Failed running C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libtinyxml.a" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libalgcompression.a" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libsubstance_framework.a" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libpfxlinkercommon.a" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libsubstance_neon_blend.a" --additional-libraries="C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Assets/Allegorithmic/Plugins/Substance/Armv7/libsubstance_linker.a" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\PC\Downloads\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e\client\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: error: unable to open output file 'C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E272F0B45E75023C7B2AC16B3A908E00.o': 'No such file or directory'
    1 error generated.


    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp\char-conversions.cpp" -o "C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E272F0B45E75023C7B2AC16B3A908E00.o"

    em Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)
    stderr:

    Exce�ao Sem Tratamento: Unity.IL2CPP.Building.BuilderFailedException: error: unable to open output file 'C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E272F0B45E75023C7B2AC16B3A908E00.o': 'No such file or directory'
    1 error generated.


    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"." -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp\libil2cpp\char-conversions.cpp" -o "C:/Users/PC/Downloads/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/studica-solution-oleos-essenciais-ar-unity-project-e4fe6446980e/client/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/E272F0B45E75023C7B2AC16B3A908E00.o"

    em Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    em il2cpp.Program.DoRun(String[] args)
    em il2cpp.Program.Run(String[] args)
    em il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)




    Exception: C:\Program Files\Unity\Hub\Editor\2019.1.14f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



     
  15. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    I'm not certain about the cause of this issue, but I suspect the problem is the path to this project is too long. It might be bumping up against a limitation for Windows paths. Can you try to move the Unity project to a shorter path?
     
    lOnil likes this.
  16. lOnil

    lOnil

    Joined:
    Oct 1, 2019
    Posts:
    2
    I moved the project to a shorter path and it worked, thank you soo much you are a life saver <3 been stuck in this problem for about 3 days and i didn't know more what to do
     
    JoshPeterson likes this.
  17. unity_UGsWm6zDqB-BCg

    unity_UGsWm6zDqB-BCg

    Joined:
    Jun 14, 2018
    Posts:
    1
    Hi Josh, I'm encountering the same error as well and have gone through the thread but still got no clue about it, could you please help me to take a look at the error as well?

    Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --development-mode --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\fishingu3d\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\fishingu3d\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="E:/AppData/Local/Android/NDK" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript-firstpass.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\ZFBrowser.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\CaptureAndSaveLib.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --generatedcppdir="C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain.
    Output directory: C:\fishingu3d\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 623 of which compiled: 623
    Time Compile: 42128 milliseconds Il2CppAttributes.cpp
    Time Compile: 17357 milliseconds Il2CppInvokerTable.cpp
    Time Compile: 13994 milliseconds Bulk_mscorlib_8.cpp
    Time Compile: 13962 milliseconds Bulk_mscorlib_9.cpp
    Time Compile: 11922 milliseconds Bulk_Assembly-CSharp_3.cpp
    Time Compile: 11730 milliseconds Bulk_Assembly-CSharp_37.cpp
    Time Compile: 11678 milliseconds Bulk_Assembly-CSharp_5.cpp
    Time Compile: 11656 milliseconds Bulk_Assembly-CSharp_7.cpp
    Time Compile: 11152 milliseconds Bulk_Assembly-CSharp_26.cpp
    Time Compile: 11004 milliseconds Bulk_Assembly-CSharp_18.cpp
    Total compilation time: 110213 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: E:\AppData\Local\Android\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\malca\AppData\Local\Temp\tmp8240.tmp" -o "C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_200F4A3F09020CF4D44393846594FB39\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "E:\AppData\Local\Android\NDK\platforms\android-16\arch-arm" -gcc-toolchain "E:\AppData\Local\Android\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "E:\AppData\Local\Android\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_200F4A3F09020CF4D44393846594FB39\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe
    clang++.exe: warning: argument unused during compilation: '-pie'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__registCallBackGameObjectName_m856655294':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36653: undefined reference to `_registCallBackGameObjectName'
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36653: undefined reference to `_registCallBackGameObjectName'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__show_m1248920748':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36667: undefined reference to `_show'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__loadUrl_m4012573519':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36681: undefined reference to `_loadUrl'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__close_m3370073209':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36695: undefined reference to `_close'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__callJS_m1612747027':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36713: undefined reference to `_callJS'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__close_m3370073209':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36695: undefined reference to `_close'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__loadUrl_m4012573519':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36681: undefined reference to `_loadUrl'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__show_m1248920748':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36667: undefined reference to `_show'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: E:\AppData\Local\Android\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\malca\AppData\Local\Temp\tmp8240.tmp" -o "C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_200F4A3F09020CF4D44393846594FB39\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "E:\AppData\Local\Android\NDK\platforms\android-16\arch-arm" -gcc-toolchain "E:\AppData\Local\Android\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "E:\AppData\Local\Android\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_200F4A3F09020CF4D44393846594FB39\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe
    clang++.exe: warning: argument unused during compilation: '-pie'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__registCallBackGameObjectName_m856655294':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36653: undefined reference to `_registCallBackGameObjectName'
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36653: undefined reference to `_registCallBackGameObjectName'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__show_m1248920748':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36667: undefined reference to `_show'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__loadUrl_m4012573519':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36681: undefined reference to `_loadUrl'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__close_m3370073209':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36695: undefined reference to `_close'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__callJS_m1612747027':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36713: undefined reference to `_callJS'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__close_m3370073209':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36695: undefined reference to `_close'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__loadUrl_m4012573519':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36681: undefined reference to `_loadUrl'
    C:\fishingu3d\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\BDDDF3285C6B1F77FAC9D5F40820D36C.o: In function `ULiteIosWebView__show_m1248920748':
    C:\fishingu3d\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:36667: undefined reference to `_show'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)

    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    I am capable to build with mono but not with il2cpp.

    Thanks.
     
  18. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    This failure occurs because the code in the project has extern methods in C#. Methods marked as extern with a the [Dllimport("__Internal")] attribute must be present in a native library that is linked with the Unity player when building with the IL2CPP scripting backend.

    For example, this in this project one function which causes this issue is named: _registCallBackGameObjectName

    You have two options:

    1. Build a native library with all of the methods marked as extern with the [Dllimport("__Internal")] attribute for the target platform and architecture of the player. See this documentation for details about native plugins: https://docs.unity3d.com/Manual/NativePlugins.html

    2. Remove the C# code which defines this extern method. You can do that with platform dependent compilation: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html